Разработчик: Senshi.Labs
Описание
FEATURES:
- Original exterior tileset art by Jeremy Plana.- Original music by Nhyne Junio.
- Drills, drills, drills wrapped in a light-hearted RPG package!
- Three difficulty levels to choose from. (Difficult mode requires extreme patience.)
- Simple dialogues that should make it easier for very young children to understand.
- Fight goons using basic addition skills.
- Learn new skills as you battle more difficult enemies.
- Help villagers with their daily math problems and be rewarded with useful items.
- Collect armor sets that bestow various advantages.
OUR STORY:
The game began as a capstone project from students at the De La Salle - College of Saint Benilde (B-Team). The team had noticed that many elementary school kids are afraid of math, and tried to figure out how we can ease up the situation in our own small way. Perhaps creating a math RPG could be a fun experiment, we thought. The game was tested by kids ages 10 and below, and just before graduating, the team decided to push for publication. We were joined by Asia Pacific College interns for the music and quality assurance.OUR TEAM:
Lead Designer: Steven EscarlanLevel Designer: Blue Vergara
Programmer: Francisco Bate
Exterior Tile Artist: Jeremy Plana
Composer: Nhyne Junio
Lead QA: Neil Alcuran
Producer/Programmer/Designer: Arvin D. Cabang
Executive Producer: Beatrice M.V. Lapa, PhD
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: Intel Core i3
- Memory: 4 GB RAM
- Storage: 50 MB available space
Отзывы пользователей
I want to like it. I really do. And for a student project, it is excellent. The team should be proud of their work.
TL;DR: only focuses on addition skills, a bit boring for an adult, not entirely polished
The good:
-It's great practice for addition.
-The difficulty scales with spell power or quest.
-There's plenty of rewards to keep someone playing.
-It's linear, so it's difficult to get lost for too long.
The bad:
- It is painfully obvious that English is not the native language of the developers. "In" and "on" were misused a couple of times. In/on/at can be tricky for ESL'ers (some languages combine these words). This is a relatively easy, though tedious, fix. I doubt it would hurt the developing language skills of children, but it may be a bit confusing.
- I'm forced to play a male character. I could input my name, but not choose my gender. This may have been something that was planned but never implemented. It may have been too much work to include.
The ugly:
-I don't expect it to get as much play time as other games. The linear story line doesn't seem to branch, so it would be the same story every single time. I don't think choices really matter much.
-I find it boring. Neat, but boring. I'm not sure I'd be really engaged in the game if a child was playing it nearby.
If I get the opportunity I'll try to a kid to play with me. That way I could get more accurate feedback -- it *was* designed for kids afterall. But as it is, I wouldn't recommend it to parents for kids.
Игры похожие на Mathoria: It All Adds Up
Дополнительная информация
Разработчик | Senshi.Labs |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 23.01.2025 |
Отзывы пользователей | 0% положительных (1) |