Разработчик: The Secret Games Company
Описание
Features
- History: 1880s India brought to life in an ever-changing open world
- Literature: Rudyard Kipling’s dialogue in ‘choose your own adventure’ conversations
- Survival: Manage Kim's health and happiness by collecting food and items
- Action: Simple but satisfying stealth and combat in pause-able real time
- Music: Original soundtrack from acclaimed composer Murugan Thiruchelvam
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7+
- Processor: Dual Core CPU
- Memory: 2 GB RAM
- Graphics: GeForce 8600/Radeon HD 3670/Intel HD 3000
- Storage: 1 GB available space
Mac
- OS: OS X 10.10+
- Processor: Dual Core CPU
- Memory: 2 GB RAM
- Graphics: GeForce 8600/Radeon HD 3670/Intel HD 3000
- Storage: 1 GB available space
Отзывы пользователей
I really enjoyed this faithfully and passionately executed translation of Rudyard Kipling's novel to video game format. It's quite challenging, but I stuck with it and ended up really enjoying it and finishing the game a few times. Thank you for this wonderful game and for giving Kipling's work the light of day it so deserves.
Kim is an odd beast, and didn’t work for me at all. It’s a shame, as the prospect of exploring 19th Century British India in a top-down game of narrative-driven exploration is wonderful premise. The developer obviously has an enthusiasm for this fascinating part of history, and the visuals and music are charming. Unfortunately, Kim is torpedoed by both of its main features – the narrative and resource-juggling exploration – not really functioning.
Pottering around the cities and highways of the subcontinent will drain your orphan boy’s health, hunger and fatigue, and therefore your finances. Kim, however, offers no reliable way to make income. Questgivers will unpredictably cough up rupees, but it’s easy to run out of resources and die in the desert without recourse. Begging and stealing seem to be the main non-narrative incomes obtainable, but are frowned upon by the game, which docks merit points for every act of larceny. The prose, meanwhile, is meant to be in the style of Kipling, and sometimes achieves as certain verbose Victorian flair. The plot is almost non-existent, however, dialogue can be difficult to follow, and characters’ motivations are barely comprehensible. Random excerpts from the man himself are sprinkled onto frequent interstitial screens, adding flavour but no coherence. Arrival in a new city seemingly awards you an archive photo and a chunk of Wikipedia-style info-tainment, but little sense of place or purpose.
In short, Kim gives you very little direction from the get-go, waving vaguely at a picaresque hodge-podge of micro-narratives for you to unpick until you starve. I went in with modest expectations, keen to explore the game’s premise, but soon found my enthusiasm wane. Other reviewers seem to have had a better time; perhaps the game will reward your patience, dear reader. If you’re in the market for 19th Century non-linear narrative, however, I’d urge you first to try Inkle’s classic 80 Days, whose game design and prose blow this out of the water. If you can stomach crunchier resource-management and setting that’s closer to Perdido Street Station than The Jungle Book, don’t miss the magnificent weird-fiction riot of Sunless Sea, which shares Kim’s basic structure but is one of my all-time favourite narrative games.
Neat exploration PRG-ish game. It is a unique heartwarming experience.
This is a very nicely made game, in which locations in India are described in veeeeeeeeeeeeeeeeeery long sentences, as quotes from different sources. If you have problems with reading long sentences, it will be a challenge to follow the descriptions of the locations and historical events.
Otherwise Kim is a nice story of a kid, who explores India and is exposed to the life of a child grown up among locals to a young man, who discovers the life as a "sahib". His father was an irishborn soldier and his mother local, so it seems, that he is able to experience both aspects of life in India in the 1880s.
The scoring time of the game ends with Kim being 18 years old (starting when he was 14), but it seems possible to continue the same game even after that. Playing time for one "round" is rather short, and it seems, that in order to experience all different aspects of the game, it needs a few playthroughs.
A nice game idea, not even one crash on WIn11, interesting characters and so many different paths to choose from for young Kim (choices seem to matter, yes) - this game is recommendable.
An interesting little game about managing and balancing limited time and resources with the open-ended goal of exploring late 19th century Northern India.
You don't need to know much about or be interested in India to appreciate this game. If you purely want an exploration game, I would still recommend this as I found planning how I would travel, where to, and why fun.
People more knowledgeable about Indian culture and history needn't fear having to sit through characters lecturing you on basic facts about India, which never happens. In fact, you will be rewarded by understanding underlying tensions and complexities that motivate characters, and therefore feel more immersed in the complex society that was India at the time: from British spies and railroads to religious identity and cultural signifiers.
One thing I found slightly lacking was that you don't get to create your own character and don't get to choose a religious or philosophical creed. I would have appreciated having the option to choose what religion your mentor would be, perhaps meeting several possibilities before setting off or as you travelled, as this would have added a lot of replayability. Creating specific characters of specific cultures who would have to interact with the prejudices of others in different ways would also have allowed for a greater diversity of experiences.
Another small issue I had with this game was the lack of meaningful dialogue choices. Usually it's about choosing what you think is the most well mannered thing, and while you are often presented with opportunities to say something that will get you more resources at the cost of reputation, I would have appreciated a greater diversity of how you can choose to present yourself and to what end, rather than simply greey or pious.
In terms of overall replayability: it has some if you fail miserably or underachieve your first couple playthroughs, which you'll probably do. Replaying isn't too much of a hassle though, as you can snap through known dialogue quickly enough to get where you wanted to but couldn't manage to go before. It's incredibly rewarding when you finally get to explore the entire map, and you always know there's still something hidden out there somewhere (until you unlock all the achievements I guess...)
The dialogue is well written in how you talk to a lot of people who speak in metaphors, who seem more intelligent and aristocratic, and people who don't, who seem simple or buffoonish. It's entertaining and fun to see how different characters speak and why they speak the ways they do.
All in all, I think this is a great game for anyone who wants to enjoy exploring and navigating through a vast country and complex social web.
Out there should be more games like this. About good taste in books, and history of countries which doesn't belong to first world and main Abrahamic religion.
Kim is not an easy game to play. It is certainly very unique and if you enjoy literature, I would imagine that like me, it's worth learning how to play the game in order to really enjoy the experience. I didn't like the game at first because it was so hard to play, but I love the setting and the soundtrack so I found myself coming back again and again to this adventure, and slowly have learned how the game works.
I recommend it highly if you're willing to accept the learning curve and love literature and historical adventures. An ambitious vision on the devs' part, and one I'm glad to experience!
Pro:
Openworld
Real player choice
Story Rich
Learn about Colonial India and it's history
Good RPG element
Lovely art style
Amazing sound track
Con:
Need more contents and longer playable hours
Need a more dramatic ending
8 out of 10.
Kim is good story-based exploration game with RPG elements.
It has a lot in common with Sunless Sea, but the atmosphere and setting are very different. Kim is much more relaxed and forgiving.
In my ongoing and likely futile effort to write a Steam review for every game in my library (#24 out of 500+)... it's time for KIM.
Kim is an interesting little roguelike that I really wish I could recommend, if only for the uniqueness of the setting. Sadly, it is somewhat hamered by two major flaws. The first is somewhat superficial--the player character, Kim, isn't differentiated in any meaningful way from any of the NPCs, which makes it very difficult to tell where, exactly, you are on the map. And second, the "writing" is really and truly bad. Much is, bafflingly, literal nonsense. The most challenging aspect of the game is simply deciphering what, exactly, the text is meant to convey.
Here's an example line of dialog more or less indicative of what to expect from the game proper:
"I have known many men in my so long life, and disciples not a few. But to none among men, if so be you are woman-born, has my heart gone out as it has to you - thoughtful, wise and courteous: but something of a small imp."
This arhaic prose might be familiar to you--Kim, the game, is an adaptation of a Rudyard Kipling novel of the same name. This line, like all of the other text in the game, is lifted directly from the Kipling novel--with extra bits grafted on from -other- novels and short stories. If that sounds like a horrendously bad idea... it is. See, here's the thing... Kim is (crucially) not a novel. It's a game. Specifically, an RPG. If you're expecting the dialog options to make any sense... don't. If you're expecting one sentence to follow logically from the preceding sentence and flow naturally into the succeeding sentence... don't. The thing about RPGs is that they don't tell linear stories like novels, or even other games. You walk around, talk to people--ask them specific questions, etc., etc. All of which requires that the output text from NPCs matches, in some way, the input text from the player. If you ask a character, "Where is the bakery?". you would expect them to say something about the Bakery, right? Or perhaps comment on your ignorance. But in Kim, to torture the analogy, they'd wax poetic instead on how they spent their youth in the countryside. EG what you say to an NPC has very little relevance in what they say to you. At best, you'll get a quote ripped out of some Kipling story that is vaguely, peripherally relevant. At best.
And, of course, because this problem also persists in-between individual lines. Cutting-and-pasting someone else's sentences together is not an effective way to craft coherent dialog.
Kim is... an ambitious game. But ultimately it fails, grandly, to live up to those ambitions. Perhaps they might have had more luck ripping text from a different author with more generic, and therefore more malleable prose... but as the example quote I mentioned earlier demonstrates, Kipling's prose is... dense. The two most important things in RPG writing are clarity and coherence. Kim, unfortunately, provides neither.
I really wanted to like Kim. I'm fond of rogue-likes and I love the idea of games that play historical settings straight--especially settings that, in Western media, are underused--unfortunately Kim, though an excellent idea for a game, completely botches the execution. This game could have been something really special if they'd simply hired a writer to craft the narrative in the *style* of Kipling, rather than simply chuck a bunch of old novels into a blender and glue the resulting mess back together.
Ok. This is one of those games that's hard to describe. Which honestly to me is a good thing. I need to sink alot more time into this because I can tell there's alot to it. Do you wan't to play an rpg that's probably different from most of the one's you've played? Try this. I'll just tell you this. You start as a boy in India. And you can pretty much do what you want from there. Trust me just buy it and give it a shot. You'll either love it or have seen something new and different. Either way you win.
I want to like this game, a video game about Kipling's Kim...I must be the only possible audience. Unfortunately, I found all the game systems poorly balanced and can't see how to have much fun. Fighting doesn't work, thieving doesn't work, and there doesn't seem to be any way to keep Kim happy and healthy. It's like an Indian Oregon Trail that only ends in dyssentary. I'm sure someone who playtested and understood what was supposed to happen had a different experience. I guess all I really learned was the the mysterious orient was probably pretty unhappy and unfun.
Normally I don't do reviews on the games I play, but when it comes to Kim I really felt that I should do one because of two things.
1) First is obviosuly the merit to the game itself. It is really enjoyable, unique and probably one of the best indie games i have come across. Once you start a playthrough, you just immerse yourself in the character, the beautiful settings and the writing it offers. The music is lovely, so the deluxe edition is reccommended.
Gameplay wise, having to weigh in the pros and cons of actions as well as taking into account of the limited time and resources available to the character in the playthrough is the strongest element of the game. Basically, you have to make smart choices to score high but at the same time you also get to choose the high road or the low road in making decisions and that will put your own morality to the test, which I really like to see in all kinds of games.
I did 3 playthroughs so far, and the 3 playthroughs were completely different to each other even though the main quest line does not change. This is because you practically can't do all, which again makes you choose smart and makes the game replayable which is I believe is value for money.
2) The developers are really responsive to community feedback and constantly with all ears on how to improve the game by taking into account of our experiences.
Best example is, when I encountered that reading books (character can buy books) in the game does not have excerpts from the actual book itself, I pointed that out as a weakness to the devs. They responded immediatly and said that they will add this feature to the next update in May, and i'm really ecstatic about it.
Then I as well as a lot of people playing the game has complained about the shortness of the playthrough, and they addressed that also. So, it's really good to see the devs listening to us, the community.
So yes, I reccommend this game with full thumbs up!
I'm really enjoying Kim! I like the feeling of geniune consequences, I'm learning from my own mistakes constantly. Admittedly I probably shouldn't have gone near that tiger. You live and learn. Sometimes with tigers you just learn actually. The living part is optional.
The writing is a little difficult at times, but that's because it's super faithful to the source material. Once you get used to it it's real beautiful.
The art is pretty as all heck. There's a real feeling of texture and life in everything. There's a lot of character in the faces of the people you meet, but also in each of the towns I've been to.
The other thing that's nice is I feel like I'm getting a window in to this interesting, contentious period of history that I don't know that much about. I'm learning about all these factions and groups as I go, and how they feel about each other. I've only played for an hour and already I've learned a little about the various different religions vying for prominence in colonial India. I've also learned that tigers are really dangerous, but I think I mentioned that already.
Kim is a special little game - at first glance it seems like a linear story driven game, but after the tutorials ends the game really opens up and you can practically go everywhere, live to story of Kim as you please. Along with the amazing audio and cute hand-drawn art I found Kim to be a lovely experience
Fascinating game, really great visuals and lovely music, can't believe it hasn't had more attention! You explore India and have conversations with the people you meet. You're given missions, which grant loot and stat buffs on completion. You have a lot of freedom to pick your own route, there is combat and stealth but I focused more on earning merit with my good deeds. Paragon through and through :D Highly recommended!
Kim is a top down adventure game where you play as the boy Kim. Kim was orphaned at a young age and lives the life of a vagabond doing tasks for money. In this game, the player travels around 1800s india during the "Great game". You have to manage your money, happiness and health (Including sickness and hunger). The player has the choice to work for the money (at the cost of time) or steal (at the cost of merit). When Kim turns 18 years of age the game ends and the score is tallyed based on your actions. The game loosely follows the story of the original book by Rudyard Kipling but gives the player the freedom to explore and discover the secrets of 1800s india. With detailed dialogues, descriptions and a very pretty, drawn graphic style, KIM is a very enjoyable game based on exploration. It challenges the player with little money and little food to survive on as a vegabond boy. Although it can feel like the game is rushing you at times, it has plenty of replay value with random seeds for the game world and the oppertunity to make different choices or discover something that you never expected to...
If you're looking for a game with lots of lore and background story, this is the game for you. It might be a bit too hard for some, other might not want to read so much, but if you're like me and like openworld games in an unique setting with lots of replay value, you really need this game. 10/10
Do not let the minimalist graphics fool you - this game is very in-depth. It helps paint a picture of 1880s Colonial India and does a wonderful job building on Kipling's literature classic, "Kim".
I was really surprised by the gameplay - there are many aspects of your character to manage. Further, the game is mostly non-linear and each playthrough can be unique and awarding.
The developers are very active with the community and this game is going to keep getting better.
Beautiful artwork, a brilliant score, and entertaining and rewarding game play. All set in an alluring and evocative world. It is excellent.
Дополнительная информация
Разработчик | The Secret Games Company |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 23.01.2025 |
Отзывы пользователей | 75% положительных (28) |