Labyrinth

Labyrinth

3.0
В основном положительные
Free
Steam Store

Разработчик: Free Range Games

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Описание

Special Offer

Everyone purchasing Labyrinth during Early Access will be granted 10 card packs when the in-game store is added and the game becomes free to play.


About the Game



With Labyrinth, embark on a new adventure: Assemble powerful decks of Heroes to invade rival dungeons and engage in epic player vs. player 3D battles--then, use the loot from your conquests to customize your own dungeon and put together a powerful deck of bosses, minions, and traps to defend your riches at all costs.

  • PvP game which marries CCG & RPG
  • Your Offense deck forms a party of Heroes to raid a dungeon
  • Your Defense deck forms a dungeon with Bosses to defend your loot when you are not online
  • Tactical position and time turn-based action fused with CCG strategy
  • Boss cards define their own uniquely themed dungeon rooms
  • Will be Free to Play with hundreds of cards to win, craft, and purchase

Bring 'action' to collectible card games


With the inclusion of a turn-based 3D combat system, we are excited to bring more action and tactical thinking to the battlefield, upending many conventions of traditional card games. Every card is more than a means for achieving victory: it's also part of a living, breathing world. This also plays to our studio’s experience in making AAA action games.

Design for deep CCG strategy


The combination of tactical action with familiar CCG strategy opens the door to a new kind of adventure game. We are happy that the creator of Ascension and Solforge, Justin Gary and his team at Stone Blade have joined us to add their decades of experience playing and designing CCGs to our own. Together we are exploring this new frontier and discovering new possibilities for rich gameplay.

Create an expansive world rich in culture--both magical and familiar


We are passionate game developers. We want that to shine through in Labyrinth. In crafting the diverse world of Hylea, whether we are describing the Cosmos and creation story of Starfall or the jewelry of a Giant from the Northern Clans, we strive to have our passion and attention to detail reflect in every facet of story and art.

Build a game that will last for decades


First and foremost, Labyrinth is a collectible card game. With their hallmarks of creative play, endless combinations, meta-game thinking and the potential for vast expansion, CCGs offer the best and longest-lasting experiences in gaming. We've captured these proven qualities and folded them into an exciting new game.



The Four Disciplines of Magic


The disciplines of magic in Labyrinth each correspond to energy drawn from a different source within the Cosmos. They grant their wielders unique abilities that define a particular style of play.



Practitioners of Warfare magic draw their power from the Spirit plane, a realm ruled by the eternal souls of ancient warlords. Warriors enhance their strength by channeling the might of their heroic ancestors. Warfare prefers a strategy that dominates through brute strength and outlasts with sheer indomitable will.



Wizards, Sorcerers, and Arcanists draw energy from the Elemental plane, a swirling and chaotic maelstrom of raw energy and matter, inhabited by strange animate essences of Fire, Frost, Air, and Earth. Wizardry combines these primal forces to form hulking monstrosities, or it unleashes their raw power with devastating torrents of magic. Wizards wield the most powerful effects in the game, but at the expense of endurance.



Devotees of Faith magic draw on the favor of the Celestial plane, a vast realm inhabited by gods and demigods as numerous as the humans of Hylea. Celestial beings are fickle and fundamentally alien-- but when they choose to involve themselves in the struggles of humankind, their favors are often decisive. Faith prefers to maintain control of the entire battle, stalling the largest threats while crushing the weak with the will of the gods.



Unlike the other three disciplines, Skulduggerists do not draw their power from a far-flung realm, but from within, directly ingesting Stardust to enhance their own innate traits. This grants them incredible reflexes, insight, and intellect. Engineers create wonders of mechanical ingenuity. Rogues gain powers of deception and agility. Skulduggerists prefer a strategy where they stay elusive until the perfect moment, then strike to maximum effect.

Hero and Boss Cards


These cards form the heart of a player's collection. On a raid, players control a party of three Heroes, each with its own deck. On defense, players may control a number of Bosses that grows with their dungeon. Each Boss also has its own deck.



Heroes and Bosses all have their own unique special ability that encourages certain play-styles and deck building synergies. A Hero or Boss card also defines which of the four disciplines of magic that character may use.

Offense Cards


Attack cards form the core of a Hero’s deck. Each of the four disciplines of magic specializes in a different style of attack. For instance, Warfare prefers to close distance and crush its foes with large, devastating strikes, while Wizardry opts to stay at range and roast or shatter groups of enemies with area-effect spells. Each discipline also has its own special resource which further reinforces a particular style of play.

Defense Cards


Minion cards are the core of most Boss decks. They represent allies pulled from across Hylea and the Cosmos, and summoned to defend your lair. Each Boss draws on a different style of magic when summoning Minions. Mechanical Bosses draw on enhanced powers of the mind to assemble autonomous terrors, while Divine Bosses curry favor with the gods to summon strange and powerful beings from the Celestial realm. Some cards directly enhance the Boss or allow it to perform a devastating one-time attack.

The Cosmos of Labyrinth


A great crack tore open the sky. As the farthest reaches of the realm shook with unnatural thunder, thousands of eyes looked up to see their peaceful night shattered into a shimmering prismatic storm. From a fissure in the heart of the tempest, a white star streaked, trailing fire and glowing brighter as it plummeted. Where it crashed to earth it swept into being an enormous crater that crackled and thrummed with otherworldly power.

In time, the crater was filled by the water of the Jarum river, and became a great lake. The first visitors were pilgrims following the path of the star, which they named the Prophet’s Tear. They soon discovered that the site was laced with a powdery substance that granted strange and extraordinary powers. They also found the Keyrifts--tiny bubbles in reality through which they could peer into other dimensions. As word spread of these discoveries, a sprawling city began to spring up around the rim of the crater: the City of Starfall.



A robust trade in Stardust mined from the crater developed. Men and women came from distant lands and settled in the city's many colorful ethnic wards. Prosperity brought peace and peace ruled over the city for centuries.



Now, the age-old pacts and alliances are breaking down. The earliest settlers have consolidated their power and look to push out rivals. Newcomers to the city seek to carve out territory for themselves. As night falls, a silent war begins in the tunnels, alleys, and halls of the ancient city. A sense grows that it's every Hero for themselves...

Поддерживаемые языки: english

Системные требования

Windows

Minimum:
  • OS *: Windows 7+
  • Processor: 2GHz+ (SSE2 instruction set support)
  • Memory: 2 GB RAM
  • Graphics: 1 GB Video RAM
  • DirectX: Version 10
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Sound Card: DirectX 9.0c compatible sound card with latest drivers
  • Additional Notes: Disk space requirement will increase as content is added to the game throughout Early Access

Mac

Minimum:
  • OS: 10+
  • Processor: MacBookAir+
  • Memory: 2 GB RAM
  • Graphics: MacBookAir+
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Sound Card: Integrated sound is sufficient
  • Additional Notes: Disk space requirement will increase as content is added to the game throughout Early Access

Отзывы пользователей

Не рекомендую 02.08.2022 00:07
0 1

"when we are ready we will make a proper marketing push to add players and improve matchmaking. we thought being in early access made that obvious. it apparently does not."
That was 4 years ago.

Время в игре: 618 ч. Куплено в Steam
Рекомендую 06.02.2018 16:04
4 0

The game is alot of fun . i really love it ..but radaghar the hordecaller seriously guysplease make him less OP

1st everyone uses him its getting extremly annoying , second its nearly inpossible to kill him when they have the skills put up that you start again 8 minions when you kill 1 another one spawns and more and more minions are coming that you cant even tough radaghar since he gest 1 armor per minion he gets.
in the last hour ive been gaming ive had lest say i did 16 battles orso 15/16 where radaghar and i could only beat one with alot of luck from the cards i got .

Like please make him less OP its just not even fun ive started to just quit match whenever its a radaghar.

for the rest the game is amazing and i love it tonnes but PLEASE DO SOMETHING ABOUT THE OP RADAGHAR!

Thank

Время в игре: 550 ч. Куплено в Steam
Не рекомендую 23.02.2017 07:19
2 0

Everything is fine and well, but when a tactical game like this says it has multiplayer mode, then I expect to figth concurrent matches against equal human opponents. However, this game only has player vs AI-controlled mode, the multiplayer content comes from other players being able to create card decks for AI to use.
It is unfortunate that this game has no true multiplayer, the system itself is good and I think it would work well.

Время в игре: 554 ч. Куплено в Steam
Рекомендую 22.02.2017 11:20
7 0

Being a player of hearthstone for almost 2 years, duelyst, chronicles, spellweaver i have to say that this game has impressed me. It is refreshing in this genre and it is very challenging. I thought fighting against other people's bosses was going to be boring because normally AI is just AI not human, but wow, great work there. I know it is still in early access but i have revised all the cards and possibilities that this game can offer and i have to say the potential is huge. Keep up the good work and I hope to see a lot of people playing this excellent game !!

Время в игре: 1446 ч. Куплено в Steam
Рекомендую 16.02.2017 22:42
1 0

Lot's of great strategic mechanics that seem to fit well with the heroes and bosses. Very much like the adventure party and lair defense aspect. A gem of a game.

It's nice to find a game that expresses it's characters well through it's mechanics. Labyrinth has lots to offer the tactical gamer. Anticipation and countering are key aspects to the challenge offered, both in deck building, the progression of the battle, your heroes' turn. Heroes have specialties but you can build a balanced party nuanced how you want. Your lair defense is a fun and unique aspect, almost a game in itself. While I bought the game previously I am nonethelesss glad to see it go free to play as additional players refine the challenge.

I had held off on my review because so much can be said about this game and I will likely add more (too busy playing it). Strategists I imagine will find this game very enjoyable and quite replayable.

Время в игре: 3438 ч. Куплено в Steam
Рекомендую 10.02.2017 18:28
1 0

This game has insane potential. As is it gets a little repetative, and grinding is one of the key elements, as is the case with most of these online stratigy games. One thing they did do that I enjoy is they've removed the "Fight other players almost exclusively to progress" element most of these kind of games have, and made it so you now have to battle AI controled defences that other players set up instead. This way, you don;t have to worry about others rage quiting on you the turn before you win, and you can leave a game without hindering the experience for your opponent. It's probably the best game of it's kind I've ever played, but still needs a little work. Fortunately, it's moving right along.

Время в игре: 604 ч. Куплено в Steam
Рекомендую 07.02.2017 19:20
23 2

Labyrinth just went free to play, although it's still in Early Access, so I figured I'd leave a review for people to see whether or not it's worth their time.
Short answer: Yes..
Long answer: ...Yess
/REVIEW END -Throws smokebomb .. just kidding.

Quick Review:
It's a tactical battle thingy. It's good. It's free. It's like pokemon, except in 3D, you control awesome heroes, and you battle against mythological monsters. So not really like pokemon but you get the idea.

Labyrinth?
Yeah the name doesn't really show up in google that well, and there's no David Bowie, Jennifer Connelly, Goblin King or Bog of Eternal Stench (yet).

Outline:
You do collect cards from pack to use in battles, which work as your passives, minions(for bosses) and abilities. It plays like a tactical battle game. Currently (in Early Access) single battles take place in a single arena based on the boss. There's no limited "energy" system and you can play as much as you want. The cards are balanced (some cards are better, others are situationally better) and every hero and boss is unique in some way.

Currently there are 6 heroes and 6 bosses, eventually there will be at least 2 heroes of every class type and 8+ bosses. The heroes of the same class share cards, besides a few guaranteed hero-specific cards, but you can only field one of each class. Every hero and boss gets at least one permanent passive ability, some armor, and some basic, more than decent cards to begin with.

Bosses each have two classes and choose their minions and actions from those classes.
It is a tile based game and some bosses/minions take up more tiles than others, from 1x1 (human sized) bosses all the way up to 3x3 (giant) bosses, and even 3x3 minions. The size of the bosses and minions has a subtle effect on play as well, and in the current version the battlefield terrain can be altered, with lava or cracks, during battle. The battlefield terrain alteration mostly occurs around one of the bosses, who is a magma beast. He bleeds torrents of lava when hit, and can spew lava around him as an attack.

Heroes get two basic abilitys, guard and an individual weapon, that don't consume a card and can be used for card draw or to save/use resources. The basic abilities can be upgraded with some cards, e.g. warfare heroes can equip better weapons, the mages can equip a spell book.
The basic hero weapons themselves have their own class which can be affected by cards. E.g. the fire mage's fire spells become swifter at focus 10, which includes her base attack.
The rogue engineer heroine's base attack counts as a "ranged attack" for perks and abilities that buff and trigger on those.

Bosses don't have a base attack and have a smaller hand then heroes, allowing you some control over better AI performance and making boss combos more likely. Every day there is a quest that offers a sum of gold worth around 8-10 victories, so if you can only play once a day it is still efficient. You can hold 3 quests at a time, and change them each once.


Old Reviews:
There were more positive reviews from key backers, but due to a steam policy change of only allowing direct purchases to post reviews that count, some diminished.
Hopefully now that it is free to play they can be restored.
There was a critical bug that delayed the free to play update, and they fixed it the same day, meaning that free to play was only delayed by a single day.


Is It Pay 2 Win Though?
It doesn't feel like it.
There's no premium only content. Everything is available to F2P, and the epic/legendary rate is quite high, although the coin rate is low (balanced by rate). You can also craft all of the obtainable cards in the game with a currency you earn from defense(your boss) battles and disenchanting duplicates. You can get an early lead on obtained cards by paying sure, but a lot of the fun comes from building up your deck and improving it.

Casual matchmaking is partially based on how well you do, and of course Ranked mode is, so the tougher your deck, the tougher your opponents in general. It also means that if you're not doing well you'll likely be matched up with F2P decks in future anyway.

It's also somewhat balanced in that, all cards are effective in one way or another, and for perks/minions, they have a card cost of which you can only spend so much. In my experience, well constructed F2P decks and smart play should be able to win against decks with higher rarity/more powerful cards. It also doesn't take that long to reach max level, by rough estimate you could collect most of the current cards in a few months by doing the daily quest everyday.

You can quit at any time, or if you get disconnected from the game at any time, and you will be able to return back to the raid you were in the middle of.


Playtime?
By comparison, I have more hours on Labyrinth in a week than on:
XCOM 2
Hitman: Absolution (100% achievements)
Dragon's Dogma: Dark Arisen
One Way Heroics
Hand of Fate
Cargo Commander
Dungeon of the Endless
Risk of Rain


Did I mention it's free to play now?


Please, stop reading, I don't have anything else, I beg you, I'm just a humble fisherperson.



Game's discord: https://discord.gg/labyrinth



Control overview (less obvious ones):
Double-click on a unit to see more about it.
Double-click on own units on timebar to see their hand, so you can plan better.
Arrow keys or both mouse buttons to move around field.
RMB to rotate and wheel to zoom in.
In deck selection, RMB to study a summon from summon spell, or craft/disenchant card.
Guarding is a good way to draw extra cards, since it only costs 1 tick. It's good for Faith if she draws all Heal cards and doesn't need to heal.
Max handsize = appears to be 7, and when you reach 7, you just stop drawing cards until you use them?
You can scroll the sidebar history in a battle to see moves longer than the previous 8 effects.
When watching a replay, use Back in bottom left to exit.
Spacebar can be used to skip turn (use Guard usually).



Good luck and have fun!
-throws realistic smokebomb

Время в игре: 9822 ч. Куплено в Steam
Рекомендую 08.01.2017 05:06
2 0

Still in early access but showing lots of promise. Plenty of strategy in building your heroes' decks for offense or your boss for defense. Tactical decisions from turn to turn can be very rewarding or punishing depending on how well you play the cards you've drawn.

Fair warning, some of the combinations people have come up with for their bosses can be difficult to defeat. If you take care in assembling and playing your decks on the field though you always have a good chance of winning.

Время в игре: 1161 ч. Куплено в Steam
Рекомендую 27.12.2016 21:02
1 0

This game is really fun, for a guy like me that loves strategy games and card games this is perfect!
~pros~
-deck building
-leveling up characters (both your heroes and your dungeon boss)
-having to setup a defence as well as an offence

~cons~
-not a huge selection of cards (early access so it's forgiven)
- small player base (again early access)

The game is pretty interesting and even though this word is thrown around way to much, it's pretty unique! I am having alot of fun and a few of my friends also got it, the only big downside right now is the player base is small so you don't get attacked much which means your boss's don't level up. But that's okay, cannot wait to see this game released! I think that some really important changes to deck building needs to happen to increase diversity but overall 7/10!

Куплено в Steam Получено бесплатно
Рекомендую 06.10.2016 08:50
0 0

It's a fun game and the devs are constantly improving and listening to feedback.

They just recently had an update which addresses a lot of the negative reviews about boss balancing. Players should now have an easier and fairer time against them.

Время в игре: 2121 ч. Куплено в Steam
Рекомендую 25.08.2016 20:41
4 0

THIS REVIEW HAS BEEN EDITED FROM THE ORIGINAL

One of the first things I do when browsing for new games is check the reviews and discussion pages. Gauge the community, see how active things are, and especially in early access, how the creators interact with the players.
All of these are above and beyond the bar with Labyrinth, in my opinion.

The community is not toxic. In fact, there's a large group of dedicated players interacting actively and positively around the clock. It just doesn't take place here on Steam. We're on the Official Discord. https://discord.gg/labyrinth

The Development team is there too. And they're just as active as the players. We're all discovering and discussing the meta (it changes on a weekly, sometimes even daily basis) together. When something comes along that completely dominates the meta, the developers are all ears when it comes to listening, discussing, and even implementing player suggested changes and tweaks. That, to me, is one of the things that makes Labyrinth so great. The team behind it is commited to the game and the community.

Gameplay is asynchronous. You take a team of 3 heroes from 4 different classes and fight to the death against another player's (or your own/friend in Practice) A.I. controlled Boss on a grid based map.
Each hero has a deck of 20 cards you've selected. At various levels, heros also gain Stars. These are used for passive abilities that bolster other cards or the hero directly. Each hero at max level (5) has 10 Stars and each Perk has a Star cost.
Bosses have a deck of 10 cards you've selected. At max level (5) they have 15 Stars. In addition to Perks, you can also spend Stars on Lair cards. These can be minions, structures, or other things that begin the battle in play.

So if that sounds interesting, come join us!

Время в игре: 19622 ч. Куплено в Steam
Рекомендую 01.06.2016 22:16
0 0

Really great game. Can see massive potential in the game play. If you are a fan of games like fire emblem and xcom then im sure you will enjoy this. Brilliant turn based strategy with a deck building theme.

10/10 would recommend

Время в игре: 170 ч. Куплено в Steam
Рекомендую 30.03.2016 15:22
10 0

This game has tons of promise and a long way to go. If you enjoy the game development process like I do, this is the perfect time to jump on board and see all the peices as they fall into place. You can even give your two cents about which pieces you like and why; the developers seem very receptive. If you are looking for something with polish and hours of game play, check back in a few months. I have no doubt this game is headed in the right direction.

Время в игре: 447 ч. Куплено в Steam
Рекомендую 26.03.2016 17:27
4 1

Tough! I'm used to the first few levels holding my hand but this is brutal. loss after loss. At the moment (early strages) i am intrigued but if i don't get better then i imagine the frustration will creep in. I'll keep you posted.

Время в игре: 54 ч. Куплено в Steam
Рекомендую 12.03.2016 00:49
2 0

Note this is early early access. There are three battles available and limited tweaking to be done.

That being said this is a lot of fun and oozes potential. Think of it as similar to card hunter but I think it can be mch better. Only downside is the short amount of content leaves you hungering for more. I can't wait for more updates with more classes to play around with.

Время в игре: 65 ч. Куплено в Steam
Рекомендую 11.03.2016 15:21
2 0

Will you be able to reach your goal just in time?
In labyrinth the player steers three heroes trough (currently) three different stages. To complete this mission, you have but a certain amount of time. Time becomes crucial as you pierce trough the summoned hordes to defeat the stage boss. Soon you come to the conclusion that each move counts, as it costs you ticks (a portion of time) to complete an action. Each action is represented by a specific card and a deck of those cards defines a heroes moveset.
It is much fun to tweak a deck to gain most out of your different abilities and look for synergies between cards and even heroes. Currently in an early stage of development there isn’t much to do except for raiding the three stages and defeating the bosses there.
Overall a very promising game with lots of potential, possibly redefining the way we think about card games in the competitive sector. I personally will check out new features as they get added and am eagerly awaiting more.

Время в игре: 190 ч. Куплено в Steam
Рекомендую 09.03.2016 22:17
2 0

I have only played one raid but I wanted to give my review based off of my first impression.

I play fantasy board games and also play RPGs. This gives you a great feel of both. I love the strategy and thought of each battle and also the fact that you have characters to enjoy. I think that this is going to be a great game!

Время в игре: 46 ч. Куплено в Steam
Рекомендую 09.03.2016 02:20
2 0

rebuilt my deck myself for my third try and managed to get through all 3 using a strategy of making sure to kill the adds. As far as others saying what now.... build some new decks try out some new cards and attempt to make it through with more turns remaining. I think I made it through with about 12 using the option to heal between each fight. Point being keep healed up if you want to make it through. My opinion good design, decently challenging, and decent cards to play with hopes to build a large inventory of variety to play. Suggested changes- The ability to build multiple decks which other similar games do not offer, possibly being able to change decks between bosses to maximize potential success. A simple help menu to help a new player understand basics of the gameplay.

Время в игре: 895 ч. Куплено в Steam
Рекомендую 09.03.2016 01:38
8 0

Loved the first raid. I like the blending of genres

A few usabiliy fixes: rotate camera to allow for not being behind a minion, scroll map (on the hordemaster i lost control of theif due to being at top of screen on a shadowstep).
Overall this is a very fun game with small ui issues that should be easy to iron out.

Mechanics wise, i would love to be able to hold action or to make 2 non-move actions in a turn that both have nonzero cost. I found myself really wanting to armor up and then korghans(sp) armor.

Время в игре: 79 ч. Куплено в Steam
Рекомендую 08.03.2016 07:30
21 4

Very early access, hopefully more stuff will be added. I could not beat the second level the boss kept spawning too many minions for me to kill. I will try again tomorrow on a good nights rest haha.

Oh name of game does not help your cause. I have told a few people about the game and hard to find if they type in Labyrinth in google. just a thought. too late to change now i bet.

Время в игре: 63 ч. Куплено в Steam

Дополнительная информация

Разработчик Free Range Games
Платформы Windows, Mac
Ограничение возраста Нет
Дата релиза 22.01.2025
Отзывы пользователей 70% положительных (50)

Отзывы пользователей

70%
35 положительных и 15 отрицательных отзывов
Обновлено: 20.01.2025 10:23

Жанры

Strategy RPG Indie Free to Play Early Access

Особенности

Multi-player Online PvP Steam Trading Cards In-App Purchases Steam Turn Notifications Family Sharing