
Разработчик: Firaxis Games
Описание
- Полководцы: новый тип великой личности, называемый Полководец.
- Вассальные государства: завоюйте врага и подчините их вашему господству.
- Игровые сценарии: дополнение предоставляет восемь сценариев.
- Новые цивилизации: дополнение предоставляет шесть новых цивилизаций и связанных уникальных юнитов.
- Лидеры цивилизаций: 10 новых лидеров, включая лидеров как для новых цивилизаций, так и дополнительных лидеров для существующих цивилизаций.
- Черты лидеров: две новые черты лидеров.
- Новые чудеса: три новых чуда.
- Уникальные постройки: каждая цивилизация имеет новую уникальную постройку, а также своих уникальных юнитов.
- Новые юниты, ресурсы и улучшения: многие новые предметы представляются на всем протяжении сценариев.
- Доводка основной игры и добавления: расширенные особенности и доводки геймплея, сделанные в основной игре.
- Патчи и игровые апгрейды после выхода: дополнение содержит все патчи и игровые добавления (pit boss и т.д.), когда-либо вышедшие для Sid Meier's Civilization IV.
Поддерживаемые языки: english, french, german, italian, spanish - spain
Системные требования
Windows
Рекомендуемые: процессор Intel Pentium 4 или AMD Athlon 1.8ГГц или эквивалентный/лучше, ОЗУ 512 МБ, видеокарта 128 МБ с поддержкой DirectX 8 (шейдеры пикселов и вершин), совместимая с DirectX 9.0c звуковая карта, 1.7ГБ свободного пространства на жестком диске, DirectX 9.0c (включено)
ПОДДЕРЖИВАЕМЫЕ ОПЕРАЦИОННЫЕ СИСТЕМЫ:
Windows 2000 (плюс пакет обновления 1 или выше), Windows XP (Home или Professional) (плюс пакет обновления 1 или выше)
*Требует Sid Meier's Civilization IV для игры
Mac
- OS: Mac OS X 10.4, 10.5, and 10.6
- Processor: PowerPC G5 or Intel
- CPU Speed: 2.0 GHz
- Memory: 1GB or higher
- Hard Disk Space: 3.5 GB free disk space
- Video Card: (ATI): Radeon 9600 Video Card (NVidia): GeForce FX 5200
- Video Memory: (VRam): 128 MB
- Multiplayer: Internet (TCP/IP) and LAN (TCP/IP) play supported. Internet play requires broadband connection.
- Media Required: CD Drive
- NOTICE: Apple original CPU’s only, CPU upgrades not supported.
- NOTICE: Intel integrated video chipsets (GMA 950) are not supported. Supported Video cards: NVIDIA GeForce 5200, 6600, 6800, 7300, 7800 ATI Radeon 9600, 9650, 9700, 9800, X600, X800, X1600, X1900
- REQUIRED: FULL VERSION OF Civilization IV for Mac OS X TO PLAY
Отзывы пользователей
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Expert Review
Civilization IV: Warlords is the first official expansion to the critically acclaimed Civilization IV, and it brings with it a collection of enhancements, additions, and subtle refinements that deepen the core experience without altering what made the base game a strategy titan. For players on Steam — especially those with hundreds of hours already sunk into Sid Meier’s meticulously crafted historical sandbox — Warlords provides a strategic refresh that’s often subtle but meaningfully rich.
Drawing from the most celebrated Steam reviews and respected gaming publications, here’s a balanced deep dive into what Warlords brings to the table, who it’s best for, and where it could have dared to do more.
Gameplay: More Than Just Muscle
At its core, Warlords introduces a number of features designed to make the early-to-mid game more engaging. The titular “Warlord” units, generated through Great Generals earned in combat, allow players to create powerful military stacks or bolster city defenses with elite troops. For players who lean into warfare, this is an enticing evolution that makes early aggression not only viable but often rewarding.
What Players Love:
Great Generals & Warlords Mechanics: The new Great General unit and the Warlord mechanics are a major highlight. They give military-minded players new incentives to engage in wars early and reward sustained combat with tangible, lasting benefits like unit upgrades and experience-sharing across entire armies. It’s a feature that adds both narrative and mechanical depth to military conquest.
Unique Scenarios: The expansion includes a set of hand-crafted historical scenarios, many of which are standouts for their flavor and challenge. Scenarios like “The Rise of Rome” and “Genghis Khan” are praised by players for offering fresh strategic puzzles that deviate from the standard sandbox play — a refreshing diversion that invites replay.
New Civilizations & Leaders: Warlords introduces six new civilizations and ten new leaders, each with unique traits and units that diversify gameplay. Long-time fans appreciate this added variety, as it injects new life into the familiar tech-tree and map-control loop. Leaders like Stalin and Augustus Caesar bring distinct playstyles that encourage experimentation.
Vassal States System: One of the most debated — but undeniably impactful — additions is the Vassal State mechanic. When a civilization is defeated to a certain threshold, they can become a vassal to a more dominant civ, changing the flow of diplomacy and victory conditions. It gives warmongers a way to exert soft power and control without complete annihilation of foes.
Where the Expansion Falters:
Diplomacy Still Feels Static: While Vassal States add a new layer to diplomacy, the system overall remains somewhat undercooked compared to the depth of other mechanics. AI leaders still behave predictably, and negotiations lack nuance. Longtime players hoped for more intelligent interactions, especially given how the base game’s diplomacy was already a known weak spot.
Not Essential for Every Player: For those who preferred cultural, scientific, or diplomatic victories in the base game, Warlords doesn’t add as much to their toolkit. Many of the improvements are clearly weighted toward military playstyles, which might disappoint more peace-minded players. The expansion leans heavily into war-centric gameplay, which limits its appeal for certain kinds of strategists.
Feels More Like a Refinement Than a Reinvention: Some reviewers argue that while Warlords enhances the game, it doesn’t shake up the formula as much as an expansion could. It’s evolutionary rather than revolutionary — more polish than overhaul. For hardcore fans, this is fine, but players seeking dramatic changes might find themselves wanting more.
Visuals and Sound: Consistent with the Base Game
Since Warlords is an expansion, it retains the visual and audio design of Civilization IV. The graphical style is serviceable and clean, though by today’s standards, it certainly shows its age. The music, however — particularly the civilizational themes and in-game score — continues to be one of the series’ strongest points, creating a strong sense of atmosphere and identity for each leader.
Final Verdict: Who Is Warlords For?
Civilization IV: Warlords doesn’t try to reinvent the wheel, and for most fans of the base game, that’s just fine. It tightens up combat, rewards military prowess, and introduces new civs, leaders, and scenarios that extend the life of Civ IV considerably. While it might not be the most groundbreaking expansion ever released, it’s a clear value-add for anyone looking to diversify their strategic approach — especially those who favor the art of war.
That said, players looking for sweeping changes, richer diplomacy, or better support for peaceful victories may find it a bit too narrowly focused.
Final Rating: 7.8/10
A strong expansion that refines and enhances the original in meaningful ways, particularly for military players. While not essential for everyone, it’s a worthy addition to the Civilization IV experience — just don’t expect a complete overhaul.
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A tough but fun game to master
teehee its the middle expansion no one ever checks (civ 4 is goated, see my beyond the sword review)
just...one...more...turn
Many variables and options to victory [or defeat] - means no two games can be the "same"
after a while there is a problem decompressing the game.
Warlords is Fantastic and I prefer it to all other strategy games. A perfect balance between game play and graphics, plus you can play up tp 17 AI civilizations, all with customizable strengths. Best of all there is a simplified personal leaderboard so you can continually challenge your previous high score in whatever trait you chose to improve. the combinations of winning scenarios are never-ending. A major busus is there is no requirement for in-app purchases. :)
8/10
https://youtu.be/60oQwt5iU6Y
Doubtlessly one of the great entries in the Civilization franchise, this nearly twenty year old game has been functionally superseded by numerous sequels since it's original release.
DSP is the most deranged awful self centred person alive
I love this game
fun
Classic
Super fun and chill. Old but holds up very well
play
Classic 4X. I liked the first 3, but this IV was special to me. This game would run constantly on my computer for months at a time while I put in turns as time allowed...
the mechanics are much different than V and VI... it could be a good nice spot for those of you looking for "something different" than CIV VI but still familiar enough to evoke the same feels.
ppp
I have been playing this game since I was a child with my dad. I love this game and think that it is better than the most recent Civ games.
Game crashes due to "memory allocation failure" every time just before the game ends. Never get to see the actual ending, even though I'm always ahead. Very frustrating!
Дополнительная информация
Разработчик | Firaxis Games |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 09.05.2025 |
Metacritic | 84 |
Отзывы пользователей | 93% положительных (255) |