Разработчик: Larian Studios
Описание
Dragon Commander - это не просто стратегическая игра. В ней сочетаются RTS-геймплей, пошаговая глобальная карта, ролевая игра и экшен с управлением устрашающим драконом.
Key Features
- Стратегия в реальном времени: Управляйте войсками на земле, море и в воздухе. Взаимодействие различных типов войск, а также правильный менеджмент вашей армии - ключевые факторы победы.
- Симулятор дракона: во время RTS-режима вы сможете превращаться в дракона, чтобы лично помочь своим войскам в битвах или нанести удар по сопернику, используя многочисленные заклинания.
- Пошаговая кампания: Стройте планы по захвату мира на пошаговой тактической карте мира. Планируйте на несколько шагов вперед, стройте могущественные армии и инвестируйте в правильные технологии и апгрейды для юнитов и дракона.
- Управляйте империей: Вы император - а значит, вам принимать решения! Но будьте осторожны: политический баланс очень легко нарушить. Каждая игра в Dragon Commander уникальна, и требует принятия крайне непростых решений. Ощутите последствия своих действий как во время битв, так и на глобальной игровой карте.
- Однопользовательский, многопользовательский и кооперативный режимы: Играйте в сюжетную кампанию или опробуйте свои навыки против других рыцарей-драконов - онлайн или через LAN-соединение. Начните свою собственную многопользовательскую кампанию вместе с другом - или же против него. И не забывайте про тренировки в режиме "быстрой битвы".
Поддерживаемые языки: english, german, french, russian, polish
Системные требования
Windows
- OS *:Windows XP SP3
- Processor:Intel Core2 Duo E6600 or equivalent
- Memory:2 GB RAM
- Graphics:NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850
- DirectX®:9.0c
- Hard Drive:15 GB HD space
- Sound:DirectX9c compliant
- Other Requirements:Broadband Internet connection
- OS *:Windows 7 SP1
- Processor:Intel i5 2400
- Memory:4 GB RAM
- Graphics:NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX
- DirectX®:9.0c
- Hard Drive:30 GB HD space
- Sound:DirectX9c compliant, 5.1 surround sound
- Other Requirements:Broadband Internet connection
Отзывы пользователей
0/10
i wanted to be a girl dragon and marry princes TT_TT
larian y u do dis
I would start this review with a big up-front disclaimer; this game has some serious qualitative flaws and some big quality of life issues. However, I do give it a positive rating for no other reason than the sheer amount of fun I had playing it.
Divinity: Dragon Commander. What does that mean? Are you a divine commander of dragons? A commander of divine dragons? Is someone else a commander of dragons? Are you, or someone else, a dragon who commands?
The short answer is "YES." You are the half-dragon bastard-son of the emperor, and the heir to throne amidst a succession crisis.
Divinity Dragon Commander is a hybrid RTS/shooter/RPG mashup that does some of these elements exceptionally well and other exceptionally poorly. Let's get into it.
PROS
* Total War - esque interface is pretty intuitive and easy to get to grips with
* You are a frickin' dragon! Is a battle not going your way? Then take to the field yourself, fight alongside your forces and bathe the enemy in dragon-fire!
* Role-playing elements and NPC characters are incredibly fun and, despite being a little clumsily written in places, have surprising depth to them.
* Voice acting is superb
* The political and social management of your empire matters and has consequences that will affect your campaign.
* Role-playing divested of alignment or morality systems, bars, and sliders. Your choices are presented with arguments for and against, rather than "good and bad." Your moral compass is your own. [read YOU KNOW WHAT YOU DID]
CONS
* Actual battles have MOBA elements that can turn them into un-fun grinds. Maps and terrain have little complexity to them and so the nuances of RTS gameplay are lost.
* Slightly clunky controls, particularly around the hybrid elements. The dragon can, at times, feel more like a helicopter than a giant winged predator.
* Only one ending - while your choices affect the ongoing campaign, the end is always the same -SPOILERS- You become a benevolent emperor who destroys all of the evil, demon-infused technology you used to win the war
Conclusions
This game had so much potential. Larian, who are now famous for Baldur's Gate 3 (and the Divinity series before that) are superb storytellers and this really shines through in the characters and - elements of the game. More than once an NPC came to me angry, aggressive and hostile, but with genuine problems. I would be remiss to say that the game made me interrogate WHAT characters were saying, rather than HOW they were saying it. In so doing there is a real sense of drilling down into the heart of the political and social issues that affect your emprie.
However, the clunky combat/battle elements of the game are, unfortunately, the least fun parts for me. I found myself auto-resolving most of the tactical battles, eager to get on with the next bit of a councillor or a general's personal story. Because the passage of time is measured by campaign turns, on more than one occasion I even ended up just strategically blockading the enemy into paralysis so I could keep clicking that end turn button to start the next juicy bit of drama.
The MOBA elements were also absolutely an unwelcome addition to the game. Could you imagine playing Total War: Shogun 2 over tiny maps with narrow lanes against an endlessly respawning enemies while your own forces were limited? It wouldn't work there and it definitely doesn't work here. It's a shame because it pushes the players away from the titular aspect of the game, being a dragon commander, in favour of hitting auto-resolve.
With all that said, there are a couple of caveats to go along with these criticisms. Divinity: Dragon Commander was intended by Larian to be a much bigger game, and if they had managed it, it may have lived up to its potential. The problem was that it was being developed alongside Divinity: Original Sin (1).
Divinity: Original Sin nearly bankrupted Larian as a studio and so Dragon Commander was scaled back. It's just as well they did because we might never have gotten Baldur's Gate 3 otherwise, but Dragon Commander suffered for it. They did well to keep the game afloat and managed to hide the point they ran out of money right up until the very - singular - ending.
I would still recommend this game for the hours of fun exploring characters' narratives and the incredible politicking. If nothing else it is a successful proof of concept though it's scope far exceeded Larian's reach. However, if you came to Divinity: Dragon Commander looking for fresh new strategy experience, you will be disappointed. It's strengths lie firmly in it's role-playing aspects.
Its been years since i played, but i had a lot of fun, although it was short.
Underrated. An inglorious and unholy mix of RPG, dragon combat sim, grand strategy campaign and real-time strategy battles. (I still hate larian traitorous scum for pissing on real-time-with-pause, though.)
Sadness: Wizard won't let you bump off a 5th princess.
The only game that ever let me legalize gay marriage, legalize nudism, eradicate the gender wage gap, outlaw guns, oust myself as Emporer to install a democracy, ban battery farming, systemize unions, curtail over-fishing, enact environmental protection policies, establish universal healthcare, tax the church, legalize euthanasia, ban pesticides, provide free education, and then marry Alix Wilton Regan.
Thank you for the life changing experience, Larian.
Gameplay? Fire (no pun intended).
Writing? Bioware would be proud... the new-age Bioware, that is, because this game was ahead of its time, deserving a spot right next to the likes of Dragon Age: Veilguard and Forspoken. At this point, the authors might as well just write essays on what they think is bad and what the proper behavior should be, and then just put snippets from it in place of actual dialogue.
Hotel? Trivago.
Divinity: Dragon Commander is not bad for a real-time strategy that prides itself on allowing players to directly assist their units in battle with a player-controlled dragon, but it is not good either, with its repetitive battles and unvarnished sceneries.
The combat is nothing special, especially when accompanied by unvaried terrain, with players finding themselves in a loop of capturing points, harassing their enemies, and eventually gaining land piece by piece in order to progress in the story. As mentioned, the terrain generates large pieces of land with a few pools of water to give players the illusion of each battleground being different from the last. Much of the player's time will be spent in this tedium, with the minority of time spent in the ship phase spending resources and balancing political factions for minor advantages.
When players are not in combat, they are in the ship phase saving up for new units, abilities, and upgrades for future battles. Occasionally, a few of the interactable characters on the ship will have something to say about the player's progress or require the player's input in a political decision. For the most part, even this aspect feels like an apparent attempt to keep players interested in the game after each and every dreary and immemorable skirmish. Even if players find said attempt redeeming, not all of the characters will have a new line of dialogue to say after a successful/failed mission, so players should expect to hear the same lines they have listened to before irrespective of their progress.
For $40, you would have expected memorable battles and meaningful progression. Yet Larian Studios disgracefully fails to deliver even half of what one can expect from a pretentiously priced, decade-old product. Mind you, this is simply discussing the base game as opposed to the "special" editions. It is clear, a decade later, that Larian Studios was ripping off consumers then and is ripping off consumers now.
Had to potential to be a good game but ended up being a hot dragon* mess.
There are three intersecting types of gameplay: politics, the world campaign and RTS for individual battles.
1. The political decisions assume very little about how you want to rule. You can embrace democracy, become a tyrannical theocrat or effectively sell your kingdom to the highest bidder. The advisors are generally pretty entertaining. Like in Dragon Age, a number of political decisions are also personal, affecting your companion's lives. There's an arranged marriage in act 2 - I married the skeleton, which is mechanically suboptimal but extremely funny. Sadly, she starts looping voice lines pretty quickly - I'd kill for a little more unique dialogue.
2. The turn-based gameplay is rightfully well-liked. A reasonable amount of complexity, but easy to learn.
3. The RTS gameplay is unpopular, but it doesn't really deserve it. It's less good than Starcraft 2, but substantially better than most RTS games. The ability to turn into a dragon, once the timer runs down, completely derails the gameplay to the point where both armies are mostly irrelevant because a well-built dragon can single-handedly raze the enemy bases in minutes (a win condition). Being a dragon is pretty fun, but poorly balanced.
What strikes me as a little weird is that, in the default settings, you can only control units if you assign yourself to the battle - if you let your units handle it themselves, it's an autoresolve, and if you let your generals handle it they autoresolve it with a bonus. So the only situation in which you can control troops is one in which you can turn into a dragon, potentially making your troops irrelevant. This can be tweaked on a custom game, and I would recommend you do so.
An impressively imaginative RTS.
gem
Very few games pull off mixing direct combat with RTS gameplay with grand strategy with role playing, but somehow this one strikes a satisfying balance. Do you want to build a bunch of units, send them at the enemy, and then turn into a dragon to help them out? That's the battles in this game. If you're not particularly good at it (like me) sometimes battles can feel like a scramble, but it's always fun to burn stuff as a dragon. The characters are all interesting, the world setting is a fun fantasy steampunk that I quite like, it's just generally great.
It's not a good game, but I think it's a great idea for a game. I really like the idea of a hybrid RTS/action game like this (or Brütal Legend) but so far nobody has made one of those that I find fun. The map strategy parts are pretty boring and the RTS gameplay isn't all that fun. Being a dragon is fun, but not fun enough to lift up the rest of the game. The politics are interesting, having to balance the different races and their opinions on various issues, but it feeds back into the map strategy which is boring.
i wanted to date edmund but couldnt 7/10
Lesser-known Larian title that hasn't quite endured like Divinity: Original Sin or its sequel have, and definitely a far-cry from the more-recent and more-refined zenith that Baldur's Gate 3 is, but the same talents of quality writing, worldbuilding, and (most of) the voice acting and voice direction are prominent here as in near-every Larian title, even if the game is primarily carried with RTS combat at its center stage and the unique mechanic of playing as boss monster *on* that map moreso than by the scant RPG elements found in the still-abundant decisions you make in dialogue.
Having discovered I was immensely terrible at RTS style gameplay, and struggled with Act I's tutorial and the less-than-intuitive controls for panning the map and moving units; I committed to playing through the campaign using auto-resolve results for combats, so I can't speak much to how the actual *gameplay* of the game is compared to its then-contemporaries.
That said this doesn't seem like a game you would pick up for the RTS portion, over the decisions you make in interacting with generals, passing/vetoing legislative decisions, choosing a wife, how much you're willing to give to a demon for an easier gameplay experience if anything, so on. There's a abundance of different final configurations of decisions and their influences you can wind up with at the end, most pronounced around the decision of which representative of a race you choose as a spouse and how you interact with them.
That variety aside though a lot of the explicitly political and council-related decisions are going to come across as very lackluster in complexity or dubiety, with a lot of them ultimately culminating between one option being sensible liberalism contrasting a choice laying something between dull authoritarianism or a cartoonish shade of blatant evil (unfortunately reminiscent of a lot of the shittier talking points of contemporary American politics). The amount of these choices you get to make is more than enough for even a longer playthrough, but there isn't a lot of 'gray' or thought-provoking dichotomies you're going to be picking between.
Can't say I would recommend it for the full $40 - especially eleven years after its initial release, that seems steep - but absolutely a very well-made and very nostalgic piece of early 2010's with minuscule but not-absent amounts of jank, and definitely worth getting on sale.
Got this on sale but kind of unplayable. It crashes ... often. You cant save mid-battle either and in one fight in particular crashes about halfway through every time. That is after many many other crashes elsewhere in game but this one I cant even advance the game other than just surrender my battles. Too bad but clearly not well supported. Might be worth it if they fixed it.
Recomend, barely.
This game have 3 components:
- Political game. Choose which advice of the ministers to accept or refuse, and choose your Queen and choose how you will attend her. Each result will afect your popularity which the races, and give small buffs or debuff for the empire. Much of this game charm is here. The dialog and the characters are very good.
- The strategical managment of the realm. Its not complex, build buildens, build unitys, research technology, deploy the units in the map to protect places and attack the enemy. Batles can be fighted in the strategic map too: the bigger army, and that who has unitys that counter the enemy will have the advantage. Use generals and cards to use get adicional advantages. The batle is automatically calculated, and who has the bigger advantage wins.
- The strategical battle. Here is when you choose to command your army personaly as a Dragon Commander. It sucks. It is the central point of this game, and it sucks. Its very hard to command the various kinds of unitys, choose what to constroy it, and move them across the tatical map. Control them across the map in multiple points demmand a ton of attention. Pay to much attention to one place, and the IA will attack another point while you are distracted. Off course the IA can control many of this tasks at the same time, while you are focused in only one. Yes, you can morph in to a f%%^^g dragon an spread destruction over the enemy. But while you are spiting fire over the enemy, you cant control your army, so it will stay passive or doing your last ordem before turning into dragon mode. You can change back to comand the army if you desire, or if your dragon form is defeated, and is easy as hell to defeat the dragon. The enemy units will shoot fireballs that act like missiles seeking the dragon. Even if you dodge or fly away, it will persue the target for quite some time. Even whit all the dragon skills, I never feel powerful in the dragon form. The dificult to command the army, and the weekness of the dragon makes this strategic batles awfully dificult. A battle that whould be a esay win in strategic mode, for example whit 80% in your favor against 20% to the enemy can be turned in a shamefull disaster in tatical mode. I suppose the right way to fight the strategic mode is to expend most of the time managing the army, and only change to dragon mode in emergency or to do fast raids. And that is sad.
I beat the game in history mode, normal dificulty, mostly using strategic batles. Did just a few tatical battle to test the dragon mode, and Im not impressed whit both.
But the characters, dialogs and the choices in the political in the political game are very entertaining. All of the ministers are a$h@**es. They almoust always bring insane or egoistical propositions. Thats funny, and almost not a caricature of real politicians.
Ah, you can interact whit the generals too. Acording what you choose to let them do, they may reward you with cards to use in battle. They are also a$h@**es. There is the lisard noble, always acting arrogant, the jarhead general who likes only brute force, a tomboy girl that is kind nice and lesbian but is useles, and a feminist (?) general who likes to do rants about how the woman are superior to man and is always angry. Nice that cliking in her dialog again its possible to squip it, and she remain silent if you ignore her. Would be even nicer if there was a option to trow her off the skybase whitout parachutes, but this is enough.
Since there no option to give a NEUTRAL avaliation, I go whit a positive one, barelly.
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Font stops rendering on 4k resolution, no workaround in the discussion forums.
I played this on easy settings only, as I was more intrested in the plot than the RTS part of it, so I cannot comment much on that gameplay type.
I'm not a super fan of this title, but out of two options Steam allows, I would recommend trying it. The characters you can talk to on the ship all have good voiceovers and are intersting figures, they give a nice overview of general approach from each race in Rivellon. I enjoyed how they were animated (worth paying attention to the background, some little animations did make me giggle a bit), and I liked the overall graphic design. The music was kind of fan, I found it very fast-paced, it made me want to play faster and faster XD
A Larian title that often gets overlooked and IMO doesn't get the attention it deserves.
It offers an interesting take on the Divinity universe lore, showing it well before the RPG games from a steampunk perspective. The writing is what you'd expect from Larian - nuanced, immersive, and of high quality. Thorough the game you get to make a lot of political decisions, and the game does a very good job at presenting different points of view convincingly. Also, you have a general who is a lizardman in a suit.
Gameplay is relatively simple and relaxing - think of it as Total War lite, with one twist: you participate in the battles as a DRAGON WEARING A STEAMPUNK JETPACK. If that doesn't convince you, I don't know what will.
I love Larian and I played through this game. But this is not a game that you play for RTS.
The dialogue and political dynamics in-between the gameplay was fantastic. I also liked the idea of being able to turn into Dragon and literally wipe out the opposing force yourself instead of subjecting yourself to the RTS game itself. I did this the entire way through the game. Only had a little difficulty in the very last mission.
Your partner for the game is part of the most fun and I love the way the relationships can develop.
I wouldn't recommend this for playing an RTS. But it is a fun experience aside from that and you don't really need to actually play the RTS.
The AI has a pretenity towards doomstacking rushes that beat your army, your defences, and your dragon in a handful of moments. Use many cheats if you must play this.
Also, no Imp wife. You cowards.
great
Дополнительная информация
Разработчик | Larian Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 27.12.2024 |
Отзывы пользователей | 72% положительных (1251) |