- Дата регистрации
- 15.02.2012
- Страна
- BR
- О себе
- Não é sobre onde cheguei, é sobre onde eu quero chegar
Se for fácil não quero, eu quero mais que o meu lugar
Impossível não existe e isso já pude provar
Quem ninguem nem nada nesse mundo aqui vai me parar
A luz que eu carrego ainda vai brilhar
bem mais do que um dia pudesses imaginar
Eu sou tão FORTE, eu POSSO, eu CONSIGO
Subi grandes montanhas sem ter medo do perigo
N importa oque os outros dizem,Entenda n irei desistir,Posso cair mais irei levantar,posso me machucar mais irei melhora,Posso chorar mais sei que irá parar,So eu sei até onde consigo ir, ISSO SOU EU QUE DECIDO MAS NI NINGUEM O DIA QUE TU SOUBER 1 TERÇO DA MINHA DETERMINAÇAO VC FALA CMG
E eu sei que com persistência e força de vontade consigo tudo,E ninguem e nada falará para mim que n conseguirei e vou continuar e nada vai fazer eu parar
https://www.youtube.com/watch?v=Acy79xCWnyg CS: Global Offensive - The long awaited CS2 or another CS:CZ?
On the first day of the meeting, we were invited to lunch with some of the developers before being told or shown anything. A lot of questions were asked, here is just a short summary of some of the basic facts:
CS:GO is not supposed to be "CS2" but a game that's "fun to play"
Even though the "GO" might sound like f2p/item store game, it will be retail
Beta is planned to begin in October 2011, release is planed for early 2012
CS:GO be a multiplatform game (PC, Mac, XBox 360 and PS3)
It will feature a casual and a pro mode
New weapons like molotov cocktail, decoy grenade and a taser
GO will have more than the standard four weapons useful for high level play
Remakes of de_dust and de_aztec are planned for 5on5 matches
CS:S will still be regularly updated
Hidden Path is and will continue working on CS:S and CS:GO
With this information we moved on to the Valve headquarters to play CS:GO for the first time. Everyone was very excited about how it would feel and might look like. Would it withstand the intensive testing and scrutiny of the players?
A slow start and huge development
On Day 1 most of us agreed that a lot felt wrong. The recoil was kind of random, single shots went up to the sky, automatic kevlar and helmet broke the money system. Therefore, the impressions from Day 1 were quite disillusioning as you might have read in statements from a few players. Our feedback was very wide spread as well as detailed regarding different topics. All of our wishes and comments were written down and the final words of the day were "Let's see what we can change for Day 2"
On Day 2 CS:GO felt completely different. The game had changed so much over night that almost everyone was impressed at how much we had got changed after just one single day of testing and feedback. One of the biggest steps by Valve was inviting us all to a private forum where our future feedback will be discussed in a smaller group. This will not only include the people invited this weekend, but also other players and notable eSports figures will have their say on how the game should develop.
After this we discussed the recent changes in the CS:S Beta and what else we would like to see or how we imagine CS:S should be in the near future. Netcode, some weapon changes, a lot of fixes like flashes on different graphics cards and many more things were brought up. All of this will be continued to be discussed in the invite forums and we will continue to have our say there.
Random list of notes about CS:GO
As it would be quite hard to have all the little details in larger context or situation, I will just give short feedback on what I have seen in those two days of playing. This is neither complete nor have to be 100% correct but just what I remember about the game.No information given.No information given.