Разработчик: Amamori Lab
Описание
About the Game
Ark Noir is a resource management-heavy RPG in which you’ll use a wide variety of Perks to build characters to your liking and take advantage of all sorts of seemingly randomly appearing items in order to survive the extreme conditions in which you find yourself.While the game features completely original systems with special, custom-made elements, it plays out with the familiar flow of traditional RPGs, so the rules are quite simple.
Players are able to quickly get the hang of gameplay and start thinking – and surviving – right away.
The story takes place aboard a huge emigrant ship known as the Noir that is slowly sinking into the ocean.
Whether you choose to increase your own “Fortune” and help the various survivors you encounter or focus on following the trail of clues leading to the truth of this terrible “accident” is completely up to you.
Character Introduction
・AlbertA "government" reporter.
Finds himself wrapped up in the sinking incident while gathering info on the lowest level of the Noir.
Possessing a well-balanced skill set, he is able to investigate and fight competently.
・Bruno
The Noir’s acting Chief of Security.
Makes up for his smaller stature by wearing his own custom-made powered armor.
Gains an advantage in battle via the chain hook attached to his right arm in exchange for sacrificing Fortune.
・Caroline
Daughter of the powerful politician Patrick Dunant.
Usually pokerfaced, she shines with strength and courage when the time comes.
Her relatively weak strength and energy are made up for by her Fortune, which comes in useful in a variety of situations.
Gameplay Tips
Check out a more detailed gameplay explanation by clicking the HELP button at the top-left side of the title screen!Controls
・Search ModeLeft to die on the sinking Ark Noir, you have no choice but to head toward the stairs leading to higher levels and press on. It goes without saying that you don’t have the luxury of turning back.
Along the way you’ll go into battle with various beasts, encounter other survivors, discover containers filled with useful items, and experiences all sorts of occurrences.
・Battle Mode
The beasts from “the continent" are even more fierce and deadly than you could imagine.
As a weak and clumsy human, you’ll need to take full advantage of weapons and items in order to avoid becoming lunch.
But these weapons and items have varying levels of durability, and they’ll eventually break down and become useless.
Once you’ve used up your weapons, you’ll have no choice but to fight using your own two (bare) hands.
When this happens – or, preferably, before it happens – you’ll need to evade your enemies.
Even after you’ve been stripped of your weapons, don’t give up, and keep pressing ahead.
Each floor is guaranteed to house three containers.
If you can make it to these containers, you just may be able to regroup, restock, and get back on track.
・Adventure Mode
Throughout the game, various events and conversations with other survivors will be triggered.
When meeting a character for the first time, they will sometimes be unable to converse properly due to panicking or being in immediate danger.
You’ll need to figure out how to deal with their respective problems in order to save them.
Of course, you have no obligation to use up your precious resources on other survivors.
You are free to ignore them and leave them in the hands of fate, if you so choose. However, you will often be able to obtain crucial information from these survivors, so it could be best to try to save as many of them as you can.
(As a modest reward, you will receive EXP in exchange for helping other characters.)
System: Leveling Up
The main character’s level will increase with every four EXP you earn.
As a level-up bonus, you’ll be able to choose between recovering HP or Fortune, or a status buff.
Choosing recovery will buy you some precious safety and peace of mind, while choosing a status buff will give you a bit more of an edge in battle.
Additionally, as another level-up bonus, you can also acquire new Perks.
Be sure to select the Perks that will give you the biggest advantages considering your weapons, items, and situation.
System: Increasing Initial Perks
By fulfilling various conditions throughout the game, you can unlock things such as new options for Initial Perks and more slots in which to set these Perks.
For a game like this in which you’re largely at the mercy of Fortune, you’re guaranteed to receive a good amount of help taking advantage of Perks’ various effects.
Check out the “Unlock Conditions” section for information on conditions you’ll need to fulfill.
System: Extracurricular Challenges
Were you able to escape the Ark Noir alive?If so, then first off: congratulations!
- “I want to save everyone I encounter”
- "I want to solve the mystery of the sinking of the Noir"
- "I want to see the special endings for each of the main characters"
- "I want to use my bare hands to tear those damn beasts limb from limb"
There may still be plenty of things left for you to do.
When replaying the game, the variety and number of Initial Perks available at the beginning of the game increase. When first starting out, you were likely fully engaged just trying to stay alive, but in your next round of adventure, you just may be able to fulfill all of your goals.
If You Get Stuck...
・I can’t defeat the bossesOn each floor, a boss is guaranteed to appear with every 100 steps.
Try saving up your strongest weapons for last whenever possible.
(If it doesn’t seem like your weapons will last that long, then try evading the beasts in your path as much as you can.)
Try to make it to the boss fights with as much of your HP intact as possible.
Take a rest in a safe room, or if necessary, you can use medicine to heal yourself in Search Mode .
Overall, managing your Fortune throughout the game is extremely important, but when it comes to boss fights, your battle ability is everything. It will become more and more important to start preparing for boss fights early as you make your way through the floors.
・I just can’t seem to make progress
Are you possibly attempting to save every person you encounter?
(If so, then wow – you’re a really good person.)
Sometimes, you’ll need to make very difficult choices in order to move forward.
It may be impossible at the moment, but once you’ve fully “adapted” to the game, you’re sure to become able to save each and every survivor eventually.
Developer Comments
“Using and relying on your own power to reach your goals” – this is the epitome of human capability.Having struggled to make this game without enough resources, time, nor money, in a way the game’s production itself ended up lining up thematically with the story (not on purpose, but here we are).
There are plenty of things we feel we weren’t able to fully express, and points which we now wish we could’ve done differently.
But at least not everything ended up in failure.
What sort of things will we be able to realize with our next game?
We hope you look forward to – and enjoy – the next title from Amamori Lab.
Поддерживаемые языки: english, japanese
Системные требования
Windows
- OS *: Windows7, 8, 8.1, or 10
- Processor: Dual Core 2GHz or higher
- Memory: 1 GB RAM
- Graphics: DirectX 11 level Graphics Card
- DirectX: Version 11
- Storage: 400 MB available space
- Sound Card: DirectSound-compatible Sound Card
Mac
- OS: Mac OS X 10.5
- Processor: Core 2 Duo or better
- Memory: 1 GB RAM
- Storage: 400 MB available space
- Additional Notes: Resolution: 1600x900 (recommended); Input: Mouse Only
Отзывы пользователей
This game is very niche and underrated compared to other games in it's genre; however I completely recommend this game to those who want an corridor-crawler experience with "HEAVY" RNG dependent game-play. While I can't recommend this game for the $10 asking price, it does go on sale a lot and is worth the 50-75% off price tag for this game. While I did get my money worth from this game, I think this game requires a bit more love.
This game is translated from Japanese to English as many guides point out and the translation quality is rather good, though pretty direct sometimes. And I got this game around the time it was mostly neutral reviews (more negative than positive) as well so it sucks to see many people not liking this game. However, this game is "BRUTAL" if you are not use to the game-play of older RPG's due to the game sometimes causing a game-over situation which can be completely out of your hands. I recommend """NOT PLAYING ALBERT""" for your first few runs, due to him being a neutral middle-ground between high "luck" (Fortune) or high health. The game will require you to play several times to figure out the mystery aboard the ship, and will require both getting an S rank with all the characters AND an F rank to unlock everything.
I just wish there was more content to add to the game, or even a remake of which could improve the systems provided in the game. For myself, I managed to find the assets used in the project and the music inside and they are some pretty good tunes in this game. I really like Stage 3's theme the most. I completely recommend this if you have some leftover cash laying around and want a brain-musher to do something. Please give this game more love.
I tentatively recommend this game as a hidden gem that is worth playing through at least once.
To finish it in any reasonable timespan I would recommend both an autoclicker, to skip through the excessive clicking you need to do to get through each of the hundred steps of every floor, every time, and some form of cheat for infinite health when you have already done your best and want to see how the game ends proper. The music is nice, the story is interesting, this game is not an unpleasant experiment that I would love to see a more expanded version of someday.
A fun combination of a mystery story and roguelite with turn-based combat and resource management which is probably not for everyone, but I greatly enjoyed the experience of getting a little farther each attempt and getting a better understanding of what risks to take, what items to save for later etc. The mystery is fun and the characters are engaging, although I'm not sure if there's quite enough plot for this to really deserve being called a visual novel. Still, it was fun to play through the game with each character and discover their motivations and relationships with the other characters and their unique endings. I ended up getting every ending and it definitely felt rewarding to uncover every little piece of information. I definitely don't regret picking this one up on a whim.
Weird game. The simplest way to explain the gameplay is it's World of Horror, but completely linear. There are random events and enemies an such, but you don't pick where to go. Completely RNG dependant and you're meant to die and replay it over and over again. Only recommended for appreciator of unusual games.
Ark Noir is a short, bite sized game that could be called a dungeon crawler with plot, or a visual novel with gameplay elements. There's also some heavy rng and roguelike mechanics here, though its a straight shot down hallways towards your goals rather than exploration based.
As someone who enjoys all the elements at play here, I really enjoyed my time with this game. Something to keep in mind, is that it goes from seemingly impossible to almost trivialized over time through unlocking starting perks and additional slots to socket them in. But there's another threshold here, and once you truly understand the mechanics and know what to expect, the game becomes substantially easier.
There are 3 main characters to play as (who all have their own subplots) and several endings. One thing I really appreciate is that all unlockables, endings, and achievement requirements are explained in the menu, and the game keeps track of what you've already accomplished and what you still need to do to get to 100%.
The plot and premise is interesting enough for me to want to know more about the game world. For its briefness, the characters are intriguing and the story is good, if you can ignore one really odd deliberate plot point -- the head of security for a ship tasked with saving humanity from its demise is a 15 year old boy. Prodigy or not, that doesn't track. But as it turns out that is the way it is solely to establish that only someone small can fit in either of the ship's dive suits.
It's a roguelike dungeon crawling, basically you have to make it 5 levels up. There's also a storyline where you have to find out who is behind the sinking ship, and there's also a storyline for each of the main characters. Depending on what outcome you make, you can get different ending. I would say only get it if you don't mind hard games. There is no guide for this game anywhere I can find, and often it has RNG on what item comes out of your weapon, item and defense chest. You have to make a choice on when to search and when to rest. The game does give you perks so you can plan out a kind of defense, but it's hard. It's still a fun play but I would recommend getting it on sale.
I must say some moments touched me like protecting your sister. It breaks my heart to pass up when you don't have enough points for the event.
A potentially interesting visual novel let down by its RNG and resource management aspects -- the RNG renders much of the resource management moot (save the medicine for X event that *might* happen and risk dying, or use it and then proc a rest/healing opportunity in the next room). The actual numbers in the game makes combat very deadly and gaining new items is - once again - purely RNG.
As a VN it also lacks some basic quality of life features -- the only cutscene/dialogue you can skip is the opening scrawl, with nothing added along the usual "skip already seen dialogue" lines, despite it being designed for replays/multiple runs.
Equipping new perks requires you to return to the main menu and equip them after going back through character select, plonking you back in the only cutscene skipped by pressing "Retry".
It is, in a word, frustrating. Maybe these aren't deal-breakers for you, but I've had to put this one down.
Overall Rating:
3.5/10
Gameplay:
4/10
• A simple dungeon crawler.
• Items are all limited in uses, and each item gives a raise in stats causing completion to be heavily reliant on RNG.
• Other than RNG, the game doesn't stand out in uniqueness compared to other dungeon crawlers.
Graphics:
3/10
• Each stage has a different background, and each floor has its unique enemies/bosses, but nothing that would make an enormous visual impact.
• No special skill effects.
• Cliche character designs.
Price:
3/10
• Gameplay and playtime was subpar for this game to worth $10.00.
• The game goes on 50% sale every month.
Difficulty:
Hard
• The game gets progressively harder, and there is a heavy luck factor in the game due to RNG.
• The difficulty spikes were not enjoyable, and most of the game was about scraping by every level.
Computer Requirements:
• No noticeable framerate differences between an I3-7100 and an I7-7700K.
Playtime:
• Takes about 1 hour - 1 hour 30 min for a complete playthrough.
• Completion of the game with all three characters is mandatory for achievement. Regardless of character, the storyline is mostly the same.
Edit: Clarity and grammar.
While the premise and idea is interesting, there's just way too much RNG. Often time you'll get back luck with monster encounter after encounter and you'll die.
This is a vastly underrated game. The gameplay is simple and intuitive, but also very challenging. There's lots of replay value with three characters and multiple endings. The music and atmosphere are a big plus. Some downsides: You're looking at the same screen over and over again. Also the plot is just okay. Overall, I wish more people would give this a try.
It's good fun for a short while. Trying to solve the mysteries and getting to know people is enjoyable, although there isn't much replay value once you've played through a few times.
While this is technically a game about walking in a straight line until things happen to you, it is immersive, atmospheric, cleverly designed, and has a bumpin' soundtrack.
It's not flawless, but the limitations in the design (i.e. DEF being a static wall that ATK has to get over) actually translate to a cool kind of "I think this is game balance?", and the innovations (the Fortune system that lets you acquire loot) are great even if they're not 100% realized.
Ark Noir is a dungeon-crawler on a single rail, and combats, looting opportunities, and npc encounters happen along that rail. This is hella streamlined design, and it works because everything that happens feels very choice based. There's a lot of random elements (such as what you find in a box, which enemy jumps out at you, which party member talks to you to progress their plot) but the randomness is controlled by a regenerating pool of Fortune points that you recover at a certain rate every ten steps. You can spend fortune to draw more items from a box, to escape combat, to read your opponent's next attack, and to get through certain encounters with npcs.
You *can't* spend Fortune in as many ways as I'd like you to be able to (for example, you can't use it to enhance your attacks in combat), and Fortune builds are very reliant on getting items, but your inventory system is fairly novel and compliments this approach. Every item you find in Ark Noir has a limited number of uses, but as long as you have it in your inventory you get a passive bonus from it. Your inventory has a limited number of slots, so there's a constant dynamic tension between using all your gear, keeping it for the passives, and rotating it out for items with more charges on them.
Again, it's not a perfect system, and I've only been able to have halfway decent runs with the low-Fortune character, where I crank their DEF as high as it'll go at character creation and even then I get flattened by late-game attacks. The other characters get flattened by FIRST boss attacks, and even an inventory overflowing with good items doesn't do much to control this.
To give you an idea of how gnarly the "flat ATK - flat DEF = DMG" formula is, I can build a character with ease that takes, at most, 1 damage from all enemies on the first floor. That same character, with the support of monomaniacal defense-growth and HP-growth choices every time they level up, still took 50% of their life from a single attack by the floor 4 boss. At the same time, if you're not RUTHLESSLY prioritizing building your own ATK, by floor 2 your attacks stop having any real effect on enemies. Guns especially become useless real quick, and it's a shame because the addition of a "spend Fortune to add damage" mechanic would course-correct this pretty hard.
There IS some counter-play around the ATK - DEF damage wall, and you can use items to stun or ignore DEF on enemies, buuuut they can use those attacks too, and they've honestly got more combo potential than you do. I've had a monster effectively stunlock me, and I've had monsters evade all damage + buff ATK on one action and then do an attack past DEF on the next, delivering what was basically an unavoidable charged one-shot.
Again, this is jank AF, but you can kind of find ways to play around it so long as you use the one character who is built aggressively for combat.
Fortunately, Ark Noir does reward you for tolerating its combat with a pretty engrossing branching character-focused narrative. The characters and setting are way more immersive than I was really prepared for in a translated game from the Japanese indie scene, and a lot of what you see in the story changes based on your perspective character. Each of the three choices has a unique way of seeing the world, and they each have different interactions with particular NPCs. It's cool as hell to see a lower class / middle class / upper class character each see and experience the world very differently, and the linearity of the game allowed for a lot of design-effort to get chunked into working on the characters instead. It shows, and I felt an interest in every NPC I met.
Overall, this is one of those games that I have no qualms about recommending at full price. If you really can't stand the indie scene, or if you need a high level of control over your character's build, maybe give this one a miss, but otherwise it's an experience I wholeheartedly endorse.
A fun game, but the mouse-only controls can be a bit clunky. The story is good, and the gameplay is a nice, but linear rogue-like. The gameplay is a bit luck-dependent (you can get screwed if the game throws too many enemies and not enough items at you). It is also one of those games where you build up abilities from run to run, so at the beginning, you only have access to a few starting perks, but you get more as you complete tasks in the game, so after a few runs, you get a lot more bonuses to your character at the start of each run.
This is a really nice indie game-gem , which will look good in every RPG fans` library. And as a vn, it is decent, too. AN feels more like an rpg/dungeon crawler/survival game, than a vn, though.
So what do you get ?
1. A "Whodunnit"- and Why ? - mystery. I love those :)
2. Decent story, for a "short" game - though really weird at times ( Why on earth is the chief of security 15 years old ? )
And the conversation is a bit off now and then. But overall, absolutely decent.
You wake up in a sinking ship , an Ark filled with refugees and animals in cages .
You have to make it 5 floors up to the lifeboats, while saving people ( or not - if you want the baddie achievement ), while finding out the truth about who and why, and while fighting lots of scary savage creatures ( they have broken free from their cages, of course )
3. Resource management - very well made.
4. Perks - or skills. If you die, you have to start from floor 1 again, and the only thing you can keep is some skills. Which get more varied and better with playing.
5. Roguelike Point & Click RPG - and yes, you will die. A lot.
6. 3 different characters to play, each with their own story, and each with different starting attributes.
7. Relaxing game - but it still keeps you on your toes !
8. Several different endings, according to your actions, choices - and luck .
9. Very difficult to start with, but it gets easier - but never ! Easy.
10. Not so short a game after all, then , - I have 59 + hours in it, and while writing this, I still have to figure out the last 2 achievements .
11. One of of my "Just-Need-To-Try-One-More-Time-Before-I-Go-To-Sleep" - games ;)
12. Cards and Steam achievements :)
Here`s a gameplay-video, very well made - you will get the true feeling of what the game is like, watching it .
Made by "Webweaver Actual Filler" ( or "RollPlayingGamer" - his Steam name) :
https://www.youtube.com/watch?v=llaeC9fzcHM&t=1909s
Anything I don`t like ? No, not really - maybe it could have lasted longer, and had more varied and interesting conversation. but overall I really like this game as it is.
Ark Noir is an text-based, resource management game.At first glance the game did not interest me enough to purchase but i am glad i did.
The gameplay is very basic just keep clicking forward to move through the ship,battling monsters and interacting with other passengers.
The game sports 3 different playable characters each with different starting stats.The combat in noir is very simple, click on the weapon or item of choice during your turn to use it, very simple.
The strategy for battles is also very simple to grasp, say the monster has 5 defense and you attack with a 16 damage weapon,then you will deal 11 damage. Unless of course the weapon has piercing then you will ignore the armor.
The good and bad of noir is the heavy RNG.
Each time you start a new run the monsters, npcs, items, and saferooms will randomize.
Noir is a game where you will tend to get a bit farther each time you play until finally you unlock enough good perks to make the early levels a breeze.
Each run feels a bit different from the last and adds a lot of replay value.
The downside is the RNG can doom runs no matter how well you play.
Overall for 10 bucks i like this game, though if you hate linear games and text then you will not like Noir, as all you really do is click the forward arrow and read text, battle or make a decision when prompted.
The game has a real interesting survival theme.
But the story, ohh the dialogues are bad.
The NPC that you can save really say a lot of stupid things.
At reality it would be "we have to rescue, we will die".
But here, all are friendly and searching for other survivors. They even say boring gossip out of there lives and what they do, what work they have and so on.
And sometimes they say "i follow you, but i need rest", and after a few turns the same person is in front of you.
The typical Asian Story. No sense, all people are good and friendly and everyone is a hero.
This destroys the story complete. There is no tension or even a start of caring about others or even yourself.
But the other part of the game is real good. The ressource management.
If you endure the bad dialogues, you have a really good game if you like to think about, if you use a item/ressource now or save it for later.
This game is worth your time, and $10 USD is a fair price.
* Resource management is the main gameplay aspect. You need to manage your HP, Fortune (lets you bypass otherwise difficult content and helps keep you supplied, but is limited in supply, slowly filling over time), and Inventory (for fighting, but also as consumables for helping NPCs and keeping yourself healed). You'll want to take on everything to get better endings, level ups, and unlocks, yet doing so will strain your ability to adapt to difficult moments. Eventually you do have to fight at the end of each floor, so you'll want to spend Fortune on weapons, but if you spend too much then you might not be able to save a vital NPC that might or might not show up. Or maybe your character is already good at fighting, but has such pitiful Fortune that you're stuck passing on rest rooms (full HP for a payment of Fortune) you really need. Everything is turn based, so there's no need to rush your decision-making, despite what the clocks on each floor might have you believe.
* While this game is closer to a Roguelite than a Roguelike (you get access to perks and perk slots to start the game with, so each run could be made easier than the last, but it isn't Rogue Legacy levels of power creep...at least until you beat the game once), the game itself is fairly linear, so I wouldn't say it fits in either genre. Still, there's enough randomness/RNG for Rogue fans to like. There's also a "high score" mechanic of sorts that encourages the player to beat the game with a minimum of starting perks and level up bonuses.
* The visual novel portion is decent. It is obvious that the script was written in Japanese initially, but the end result isn't that bad by indie standards. The plot is understandable, and aside from some specific words being spelled wrong consistently (posion=poison), the script makes sense. You will see a lot of repeated content in multiple playthroughs since the script is linear (you're trying to solve the mystery of the Noir and save the same handful of NPCs), but you can use Ctrl to skip the text.
* There are the usual basic graphic settings, like 1080p and volume sliders, but the graphics as a whole are simply passable. Not all of the fonts used look great at 1080p, but I've played Japanese indie games with much worse problems than this one has.
* I haven't played enough to fully judge the replayability (but I am trying to get a high score, hence the high number of hours played), but there are eight endings. Three of these are the "best" endings for the three playable characters, and the other five consist of endings where you either didn't solve the Noir case or didn't save every NPC you met...or some combination of both. Four hours and five runs in, I've gotten one of the "best" endings but not the other seven. I'd expect to play this game for around ~10-15 hours total before seeing everything it has to offer - and perhaps longer than that if playing for a high score.
EDIT, Halloween 2019: I have since beaten Ark Noir with two of the three characters without the use of any Roguelite progression mechanics (free starting perks). I'm still working on getting that clear with Albert, but it is only a matter of time and luck. The balance is quite well done, assuming you go in expecting to lose but hoping to win. Getting a Best ending while also clearing without starting perks also seems difficult to do, but this is where you can customize your own difficulty - playing with a full six starting perks makes getting all of the endings on demand very easy.
While Ark Noir looks a lot like your standard visual novel, it plays more like a visual novel, rogue-lite, RPG hybrid. There are three characters to choose from, each with slightly different attributes and dialogue with the different passengers that you encounter.
When you start, there are five floors between you and the lifeboats. Each floor has 100 steps between you and the stairs. In these 100 steps, any number of things can happen randomly. You can come across passengers that you can choose to try and rescue (in exchange for a certain item, or some of your 'Fortune'), or you can trigger random enemy encounters, rooms to rest in, or storage containers with items in them.
As you rescue passengers and progress, you unlock archive entries telling different parts of the story, and helping to flesh out the background. These, along with other unlocks, open up perks that you can add to your character when you die or restart. And you will die. Constantly. Luckily, it only takes maybe twenty minutes to beat the game at a good pace, once you have a decent set of perks & abilities.
The stories & possible endings are a bit different depending on which character you choose, and there are a lot of conditions for opening up different perks & perk slots, so the replayability aspect is pretty solid for such an inexpensive game. I've enjoyed it, overall, and it seems like a good way to pass a rainy day.
This game is an incredible mix of visual novel storytelling with roguelite gameplay elements. Ark Noir takes place aboard the refugee ship Noir as it flees a sinking continent. You pick one of three characters, an all rounded reporter, the combat focused security officer and the fortune favored politicians doctor and awaken aboard the bottom floor of the Ark to discover the ship is sinking and all of the animals it was carrying has escaped and must battle your way to the top of the ship and freedom while making hard choices along the way.
The gameplay is pretty unique, you advance one step at a time through each floor in a linear manner, every so often an event will occur signalling a battle, an opportunity to rescue one of the many unique crew members, information crucial to discovering the truth from one of the members you've encountered or a chance to rest or search for items. At the 100th step of each floor is a boss encounter.
The game is really about resource management, it's about weighing odds and trying to make the most of what you're given. Do you use your limited fortune to run from this fight? Or waste the last of your ammo? Do you hope the enemies next attack is a weak one, or do you use some fortune to see what it'll be? Do you search this room for weapons or hope to save your fortune for the rest spot up ahead to regain your HP? Or do you hope the next enemy will be easy enough to finish off that you can use your level up to heal, instead of using it as a precious increase of your attack or defense.
The Fortune aspect really makes this game a winner, functioning as a resource alongside health you regain a small amount, depending on your character, every 10 steps on a floor. It's vital to find items, run away from enemies, heal at rest spots, determine an enemies next move and, if you lack the special item necessary, save crew members you'll need to unlock endings and even reroll perk options at each level up to find the one they really need.
Everything presented is obvious, after a death or two and it just becomes this really fascinating puzzle where you'll make 1000 crucial quick decisions over the course of a run's 15-45 minute run time. It is immensely replayable, between the 3 characters, and the 3 dozen or so starting perks you unlock across the games many different endings and gameplay conditions (with a helpful hint system for those who don't wish to waste time puzzling out what they might be, without spoiling themselves) give you unique ways to approach each run. And unlocking things makes things easier for subsequent runs, giving you more starting perk slots and more powerful and interesting perks to put in them. A fun twist is that you are given a score at the end of each run giving players looking for a bit more distance with this title a chance to challenge themselves with runs where they take as few perks and level up advantages as they go.
This game is unlike anything I have played, it has a very distinct style and approach that really works. I like what it does, it's very smart, and I look forward to completing this game. Absolute value at 10$ if you're the kind of gamer who respects when a developer does something unique.
A friendly tip, ctrl skips dialogue. Use it in second+ runthroughs. You're welcome.
Give the game a chance. Despite the rather plain and crude interface, the story and the characters are quite interesting. The English localization might have some quirks but is relatively competent.
The difficulty is very high in the beginning. This is rather intended since the game utilize a perk system - starting from the second playthrough you'll be able to equip at least two perks from the beginning, and there are 6 initial perk slots in total. You'll also unlock much stronger perks in general when you successfully solve certain events, so the game becomes much easier and more manageable later on. For reference, I managed to reach late Floor 3 on my first playthrough as Albert the journalist. Different protagonist also have specific plot lines with other NPCs to keep the game interesting.
All in all, it's a well-made game and I'm intrigued to find out more. Would recommend.
Дополнительная информация
Разработчик | Amamori Lab |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 24.01.2025 |
Отзывы пользователей | 76% положительных (25) |