Build tiny voxel worlds in virtual reality!
Microcosm is the game I've wanted to play in VR ever since I saw the Oculus Rift Kickstarter way back in 2012. I picked up a Vive last year, but no one seemed to be making the voxel game I wanted. Finally, I said enough was enough, and just decided to build it myself.
This is still a very early version, but it is, according to testers, playable and fun at this point. Itch seemed like a great choice for a game at this stage, as my main goals right now are to get it into more folks' hands to make sure it runs well on a variety of systems, and to hear about others' play experiences. Both will help inform what I add and change going forward.
Details!
- Microcosm worlds are made of 512×256×512 voxels. Each one is 0.018 meters (~0.7 inches) cubed. That's over 9 meters across and 4.5 meters tall of real-world space (~30 feet by ~15 feet). You can build some pretty huge stuff. 🚀
- Create your own world of solid, transparent, and glowing voxels. 🖼
- Switch the desktop camera mode! Use the default eye-cam, or place a fixed camera in the world. Great for time-lapses, video recording, and hiding your work. 📹
- Super easy to learn, self-explanatory textless UI. 💡
- Save your creations as .cosm files, and share them with other people! 🌏
- Intuitive voxel selection and editing. Easily place, delete, and paint existing voxels. 🎨
- Pause, speed up, and slow down the day/night cycle. 🌆
- More fun and interesting things coming soon! 🎉
Microcosm currently requires an HTC Vive to play. If there's enough interest, I'd love to add Oculus Rift + Touch support. Please let me know if that's something you'd like to see!