Wizards and Warlords

Wizards and Warlords

4.0
Очень положительные
385.00₽
Steam Store

Разработчик: Valravn Games

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Описание

Wizards and Warlords is an indie turn-based strategy game, where you play in a randomly generated fantasy world, filled with rival wizards and warlords. Create a customized sovereign or choose from one of many predefined templates.

Blending 4X with grand strategy and simulation, the game offers a plethora of settings and randomly generated cultures and races. It is up to you if you want to fight great wars, crushing powerful rivals in the pursuit of world conquest - the challenge of survival in a grim and dangerous world, perhaps even beset by planar invaders and ancient evils - or a balanced game, where you control but one of many realms in the world, immersing yourself in an emergent story driven by random events and the interactions of randomly generated cultures and factions.

Manage your cities and fortresses, increase your power through research and industry, design arcane constructs, recruit armies and heroes, explore and exploit dungeons and ruins, and experience random events and event chains. You can mod several aspects of the game and create your own world maps.

Поддерживаемые языки: english

Системные требования

Windows

Minimum:
  • OS *: Windows 7, Windows 8.1, Windows 10
  • Processor: SSE2 instruction set support
  • Memory: 1024 MB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
  • DirectX: Version 9.0
  • Storage: 512 MB available space
Recommended:
  • OS *: Windows 7, Windows 8.1, Windows 10
  • Processor: SSE2 instruction set support
  • Memory: 4096 MB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
  • DirectX: Version 9.0
  • Storage: 512 MB available space

Mac

Minimum:
  • OS: Mac OS X 10.8+
  • Processor: SSE2 instruction set support
  • Memory: 1024 MB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
  • Storage: 512 MB available space

Linux

Minimum:
  • OS: Ubuntu 12.04+ or SteamOS+
  • Processor: SSE2 instruction set support
  • Memory: 1024 MB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
  • Storage: 512 MB available space

Отзывы пользователей

Не рекомендую 14.01.2025 23:47
0 0

Dead game. No longer developed.

Время в игре: 72 ч. Куплено в Steam
Рекомендую 10.01.2025 21:58
0 0

Once you change the portraits and icons, this is a fun little fantasy based strategic game. There seem to be a lot of little almost hidden game systems in it.

Время в игре: 977 ч. Куплено в Steam
Не рекомендую 14.12.2024 18:03
3 0

Guys,
This game has been abandoned. And it is not even close to finished, after all these years in development.

Personally, I feel cheated because I bought this game in answer to the dev's plea to support his efforts. He said he needs money to finish the game - and stopped updating it nearly immediately after that.

What a world we are living in. ((

Время в игре: 3459 ч. Куплено в Steam
Рекомендую 01.09.2024 17:43
1 0

A really incredible game for a solo dev to accomplish

the UI is not intuitive, and a lot feels under/un-explained, but if you're willing to push through that, its a real gem

Время в игре: 735 ч. Куплено в Steam
Не рекомендую 12.08.2024 02:13
0 0

Unfinished buggy mess

Время в игре: 182 ч. Куплено в Steam
Рекомендую 11.08.2024 23:15
0 0

Despite some balancing issues where the maintenance costs of units just scale to much too wide a range, I've been enjoying this game a lot. It has a rather steep learning curve, some balance issues, and the graphics are definitely....old school, but the UI is functional and well done, the overall game mechanics work well, and it captures that elusive "just one more turn" fun factor that seems so absent today in most 4x games.

This game is well worth taking the time to learn, Assuming that you enjoy the genre itself, you'll probably enjoy this game as it doesn't compromise or dumb down the game play to appeal to those who want simple and light games. This one takes thought and effort to get good at.

Время в игре: 2455 ч. Куплено в Steam
Рекомендую 28.07.2024 14:38
1 0

I hope the dev finds the motivation to finish this game, it's great but so much of it's depth is almost entirely opaque.

Время в игре: 1716 ч. Куплено в Steam
Не рекомендую 25.07.2024 07:19
0 1

Terribly unbalanced. Necromancy rules all.

Время в игре: 2374 ч. Куплено в Steam
Не рекомендую 21.07.2024 08:33
5 2

!(Disclaimer: My 145+ hours in this game constitute a thorough exploration of all of the mechanics. I designed a map and custom mythos as well as playing the game itself... As well as a healthy dose of absently running in the background whilst I did other things. I'm a compulsive idler.)!

The game is completely nonsensical. A race whose entire enterprise relies on mining spawns on a chunk of coastal farmland with no workable mining nodes. Choose a good alignment, choose.... lets say elves as your starting race. Get surrounded by other races, good and/or evil, who hate and refuse to interact with elves. Why would these races settle next to each other? Furthermore, why are they not at war? Oh, right. Cus there are no A.I. minor faction wars.

A race/faction who has the racial trait merchant, has 3 cities that spawn nothing but cowardly warriors and dumb scholars. Zero Merchants, Alchemists, Armorers, Smiths, Artisans, etc. Meanwhile, A warrior civilization only has brutal wizards and reckless rouges for purchase. Zero Warriors, Knights, Fighters, Bounty Hunters, Generals, etc. Awesome.

The only thing that really worked in this game was religion, which was tight. But only after I took it upon myself to perfect the base systems from the ground up. Vanilla, it is still poop. Where you are equally likely to get dysentery as you are to get an innate ability to wield flames from a benevolent god who loves you. Most vanilla gods are again, poorly thought out. Ah, yes. I remember the roman god Tardos the roman god of darkness, life, cheese and the archery. Classic god. I think you'll find a god like that in every pantheon. Myelitis, the goddess of civilization, nature, fire and banana flavored ice cream. Trying to get a blessing of strength on your already elite warrior? Well, you have the honor of choosing from, blindness, rugged good looks or +1 to a single city's production of banana flavored Ice cream... Now would be a good time to mention that I do not have a city. But, who am I to question a god. Give me the ice cream.

Every mechanic in this game is so poorly thought out that the game eats itself in an endless cycle. It's a game that is as wide as it is worthless. There is too much that needs to be done to accomplish even the most minute task, and the rewards for your efforts are next to non-existent.

Lets say you want to exploit a resource. First you need a builder class officer. Don't have one? That is okay, it will just take you 4 times as long to build. Not a problem, cus there is nothing else to do at this point in the game except hit end turn. So now that you have assigned an officer you need workers. Specifically builders. Don't have builders? That is ok. It will just take 4 times longer to build. And it isn't like you will have anything else to do at this point in the game except hit end turn. Okay, so now you have workers. 16 turns from now you'll have a fishing sack. Once you have the fishing shack you will get like 5 fish per turn, if it is manned by a worker with the appropriate skill. Now we just need to find some fishermen. Hmm... Our starting race can't fish... and none of our officers can teach fishing... Well... That's ok. We will assign unskilled laborers and eventually (15-90 turns) they will gain a point in fishing. That is ok. It isn't like you will have anything else to do at this point in the game except hit end turn. Yay! They skilled up. Now we get a 20% increase to fish production. That's right folks. 6 fish per turn. But we can ramp that up by upgrading the fishing shack... Oh... Wait... No... We can't. We don't have an architect officer. Hmmm... Well. We did find one 10 towns over. That is ok. Now we just have to send an officer to go recruit them. Oh. They hate the race of all of my officers... That is okay! It will just take 10 times longer. And it isn't like you will have anything else to do at this point in the game except hit end turn. Ok. 100 turns later and we can make... them... an... offer... Oh... They want how much gold?! How can they expect me to pay that much for a level one Arcitect who is blind, dumb and sneaky? I only make 6 fish per turn?! I don't even have that much fish! Ok. We sold all of our supplies and spare organs on the black market. This is totally going to pay off. 16 turns later aaannnddd... it opened another worker slot... Well that is okay. We will just get another worker and and start the training process all over again. 30 turns later and thats right. 8 fish. We are absolutely rolling in it. in 427 turns I'll have enough money to upgrade my tower to level 1. Which is not a problem, cus there is nothing else to do at this point in the game except hit end turn. Etc.

This is yet another game solely focused on making every available option as unappealing, ineffective and boring as humanly possible in a pathetic attempt to "balance" the game while keeping it "difficult". Poorly balancing games leads to players farming exploits instead of actually engaging with the games mechanics creators spend their time and money obsessing over. This method of game construction leads to mandatory meta-gaming. So why bother adding more options to the game at all if it can only realistically be played and enjoyed one way? And artificial difficulty frustrates and bores players into abandoning the game entirely. Unless you are dark souls, but they spent millions in marketing to brainwash people into believing that beating their game somehow makes you a real "gamer". But that is an entirely different thing.

If you love slow grind-fests with graphics slightly better then Microsoft excel where nothing is ever great. But, if you try really hard, and wait long enough. Things can be slightly less bad. Then this, this is half the game for you. Cus is isn't finished and never will be.

Время в игре: 8701 ч. Куплено в Steam

Дополнительная информация

Разработчик Valravn Games
Платформы Windows, Mac, Linux
Ограничение возраста Нет
Дата релиза 02.02.2025
Отзывы пользователей 85% положительных (207)

Отзывы пользователей

85%
175 положительных и 32 отрицательных отзывов
Обновлено: 23.01.2025 00:06

Жанры

Strategy Indie

Особенности

Single-player Steam Achievements Steam Trading Cards Steam Workshop Includes level editor Family Sharing