Разработчик: Alex Williams
Описание
There are a number of games built around this evolution simulator. Primordial Soup is a free for all evolution platform where the creatures evolve mostly independently. You can help them along but its their world and they do what they like. To start you choose a world (or create a new one) and all the creatures become part of a global shared pool. It quickly becomes apparent that older more evolved creatures will dominate but there is always a chance you could evolve one that survives. Alternatively you can just start a new world and become the dominant creature there.
In Tidepool, the world is stacked in your favor to help you select and breed the creatures you deem fit to live. At first you control a small handful of creatures and help them find food, focus on those that move independently, or just let them figure it out. You compete against creatures that evolved in other tide pools from other players so it is never the same game twice. If you do manage to take over the environment all your creatures level up and you start over competing against the next level of enemy creatures.
The laboratory is where you can experiment on your creatures, cross breed creatures with other creatures, manage, save and share your creatures, and apply targeted mutations. Unfortunately the laboratory was not secure enough and the inevitable outbreak occurred. In this micro battle to stop the spread of an unstoppable pathogen (that you foolishly created) you battle the creatures directly in a miniaturized ship. Save Patient Zero to save the world, unless the creatures manage to find their way into another human but what are the odds of that happening?
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP+
- Processor: 1.5 GHz+
- Memory: 1 GB RAM
- Graphics: GeForce 8800+
- DirectX: Version 9.0
- Storage: 100 MB available space
- OS *: Windows 7+
- Processor: 2.0 GHz+
- Memory: 2 GB RAM
- Graphics: GeForce 8800+
- DirectX: Version 9.0
- Storage: 500 MB available space
Mac
- OS: Mac OS X 10.7+
- Processor: 1.5 GHz+
- Memory: 1 GB RAM
- Storage: 100 MB available space
- OS: Mac OS X 10.7+
- Processor: 2.0 GHz+
- Memory: 2 GB RAM
- Storage: 500 MB available space
Linux
- OS: Ubuntu, Linux
- Processor: 1.5 GHz+
- Memory: 1 GB RAM
- Graphics: GeForce 8800+
- Storage: 100 MB available space
- OS: Ubuntu, Linux
- Processor: 2.0 GHz+
- Memory: 2 GB RAM
- Graphics: GeForce 8800+
- Storage: 500 MB available space
Отзывы пользователей
The game is too boring and primitive.
I found this game quite entertaining for a freebie. I appreciate that the dialog was spiced up with many humorous bits.
I enjoyed running the primordial soup simulation to see what randomly evolved and all of the related achievements popped before I got bored. Because the organisms are generated randomly, I found it oddly challenging to keep the larger life forms alive while single-celled organisms proliferated like crazy on their own. I did eventually get a useful larger organism with which I could mop up those little single-celled nuisances.
Some advice to achievement hunters struggling with Outbreak mode. Upgrades help a lot, collecting DNA increases weapon effectiveness against that organism, and each organism's behavior is completely different from the next. They do not all charge / attack the player's ship!
Getting the last achievement on the outbreak mode took me ten hours, and certainly not all in one sitting. This process became much more interesting when I read the author's store description and learned I was fighting other users' best organisms. Also, early survival is greatly aided by knowing that the ship's wake of bubbles pushes organisms away.
When I was really stuck, I just waited until most of the organisms starved because only a rare few organisms would actually eat nearby food. I am going to pretend this was an intentional strategy on my part, and not a consequence of trying to milk organisms for upgrades.
super meh, i wish i could refund
it crashes all the time when i start a game
DONT DO IT!!!!!!!
I like the concept of the game, i do. I just think it needs a bit more coding, (I am aware of how hard it is and how long it can take, im so sorry) in the sence of getting it to work well on all computers, and to not have as many 'lag spikes' where it stops for a while. I will be looking to see if any updates come out :)
i like the idea. i really do but the game i diffecult to work and it freezes on me hopefully it will be updated
I dont recommend this game to any one the only reason. I got it is because I had a 50% off on this game and I thought it was going to be more like Plague Inc. which is fun this is not
IT JUST BAD
SAVE YOUR MONEY
Let me just start by saying it took me some time before finally deciding to check 'recommend'.
It's not a bad game per se, but... well, it's not really a game.
You start.
You watch.
You wait.
Please, if the developer is reading this, PLEASE add a more extensive tutorial. A lot of the negative reviews are as a result of people having no idea as to what to do. It's not user-friendly at all.
I recommend this because I DO see potential in this game.
However, I don't recommend buying it right now. IF the developers release some updates and fixes, only then can I offer better input, because no one wants to buy an unfinished project.
Just...no..
I honestly have no idea how to even play; the tutorial is not helpful, at least to me. There just needs to be better instructions.
This game has potential but severely lacks features.
It is your typical darwin pond game.
Who likes these games knows that it is not so much about constant interaction, but more about watching an ecosystem slowly evolve.
Sadly, because of a lack of complexity, all those games fall short in this regard. Sooner or later you get a stable / stagnant mono-culture and no matter which mass-extinction events you introduce, it stays that way.
With Evolution, this moment comes very early, sometimes even before the 10th generation.
While there is some complexity in the bots behaviour, the game lacks in any other regard.
You can't even save creatures in your pond to lett the "winners" compete against each other.
There is absolutely no environmental diversity.
Important evolutionary features like mating for example are missing as well.
Also, other than in the laboratory, you don't have a quick way to play intelligent designer and tweak a creature on the go.
Other than the most basic stats like health and hunger, you have nothing. No save or load, import or export functions, nothing.
I'd like to have a so-so thumb for this. As said, if you look into the quite complex neuronal workings of the bots, this could become a good evolution game but as of now, it just isn't.
Confusing and unfun. Day 1 purchase.
Very bad, you can download better simulation for free.
such a disapointment i was told this game was good i want a refund
Looking forward to seeing where this game goes! It's pretty fun where it's at right now and it clearly has a strong underlying engine so you definitely feel a lot of enjoyment watching your critters grow (especially if you open up your world to play with a couple of friends)
I don't really understand the game, but it seems that if you spend time studying the "gene" (code in the lab) then you can possibly make great stuff. I'm going to give this one a recommendation, simply because I like the concept and it seems there's a ton of growth room for this game.
But the mechanics behind the game are complex and seem solid, so I'm hopeful that it's going to grow a lot.
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Edit: Release version doesn't really warrant a buy. Get this on a discount if you're interested.
Дополнительная информация
Разработчик | Alex Williams |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 24% положительных (17) |