Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow. It is the industry-standard for PBR texturing and is extensively used by more than 50 AAA studio game projects.
NEW: The Indie license lets you use Substance Designer for commercial purpose, as long as your company/entity doesn’t generate more than 100 000$ per year!