Разработчик: Milestone S.r.l.
Описание
PREMIUM EDITIONS

About the Game
Live the RIDE
RIDE 6 isn’t just about riding – it’s about who you become on your bike. It’s where passion turns into identity, and every race becomes a statement. It's time to prove what it really means to be a rider – to yourself and to the world.
Beyond the asphalt
Collect and ride 250+ bikes from various categories, including Baggers and Enduro. Leave the asphalt behind and feel the thrill of the dirt on new off-road tracks for an even more complete riding experience.
Join RIDE Fest
Celebrate your passion for two wheels: start your career in the atmosphere of a motorcycle festival, choose your path, and challenge 10 legendary champions, from Casey Stoner to Guy Martin. Each will push your skills to the limit, testing you across different disciplines, bikes, and tracks.
Do you have what it takes to claim your place among those legends?
Ride your way
Whether you want to master the basics or you're looking for the ultimate challenge, RIDE 6 adapts to your gaming style. The Arcade Experience gives you the thrills of instant riding, while the Pro Experience delivers full control and simulation depth. And with the new Bridgestone Riding School, you'll be ready to face every challenge at your best!
Online, no limits
Race online in full cross-play, claim your spot at the top of the leaderboard, and show off your custom bikes, suits, and helmets.
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, portuguese - brazil, simplified chinese, spanish - latin america, traditional chinese
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-Bit or later
- Processor: Intel Core I5-9600K | AMD Ryzen 5 2600 or equivalent
- Memory: 16 GB RAM
- Graphics: GeForce GTX 1660 Ti | Radeon RX 5500 XT or equivalent
- DirectX: Version 11
- Storage: 60 GB available space
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-Bit or later
- Processor: Intel Core I3-12100F | AMD Ryzen 5 2600X or equivalent
- Memory: 16 GB RAM
- Graphics: GeForce RTX 2080 | AMD RADEON RX 7700XT or equivalent
- DirectX: Version 12
- Storage: 60 GB available space
Mac
Linux
Отзывы пользователей
Long time rider IRL, Long time Ride game player. 450 hours in Ride 4, 860 hours in Ride 5, and already 50 hours in Ride 6.
As someone who has sunk countless hours into all the Ride games (except for the first one) I feel annoyed with Milestone. The gameplay is great, way better and more enjoyable than 5 and 4, to a point where if I were to pick between the two I would pick 6 in a heartbeat. The physics in both Arcade and Pro are challenging and fun, the AI is okay but the adaptive difficulty is a cool feature, the tracks are great, the camera adjustment is a great feature, and the progression is sub-par.
The thing that has left a sour taste in my mouth is the lack of content - prior to release, we were promised 250+ bikes to be available to unlock and/or purchase. In actual fact, there are 159 you can purchase from the 'New' dealership, 9 you can purchase from the 'Used' dealership and around 20 you can unlock from career and rider training. Sure, there's a roadmap for DLC and new content, but why would you say there is 250+ and generate excitement knowing there isn't?
The bikes in Ride 5 are better, the bikes in Ride 4 are better. The bikes in Ride 6 are good, but there are holes and lackluster options in every category.
My overall review:
Gameplay 9/10 - Feels good.
Bikes 5/10 - Not enough, too many similar options
Tracks 7.5/10 - Great design and lots of options
Career 6/10 - Repetitive
Graphics 9/10 - Great
Realism 8/10 - Perfect amount of realistic and arcadey feel
Progression 2/10 - Too easy
Online gameplay 9/10 - Super fun with friends and even randoms
Overall - if you want a motorcycle game that is fun both solo and with a group of people, has great graphics and is easy to understand, buy Ride 6. If you want a motorcycle game that has heaps of bikes, a fun and long career, and linear progression, buy Ride 5.
Would recommend to IRL riders, would not recommend to Ride game players.
Great game all round in terms of graphics, crossplay, rider hub and physics of the bike and handling which is a great improvement over Ride5. Unfortunatley the positives end there, the player progression, road map, missed tracks and all the missed bikes which is hidden away behind a lengthy wait while they slowly release each bike. THIS IS NOT WHAT WE WANT. The most recent bikes in real life should be the bikes that get released with the season pass, unfotunatley the game has released with 159 bikes in total as apposed to the 250+ bike list on their website..... very disappointing, I will leave a negative until this gets fixed.
Honestly was excited for this game, but its literally copy paste from Ride 5 just better bike models. I don't know what's with this festival forza horizon type thing but this ain't imo Took forever to figure out how to enable pro settings. Uh Ride 5 was my first game in the franchise and I will go back to playing 5 instead of 6. I will return when on sale as $60USD is not worth it at all for this slop. Also bike sounds still sound the same no difference, ai generated sounds and the upshifts just sound horrible
Charging for a credits multiplier is a really scummy practice, and is a real middle finger to the loyal fanbase.
I am not sure why this game has a mixed review score. Overall I am finding the game fun to play and challenging. I am going to summarise the good and bad from my experience so far but overall I am really enjoying the game.
The good:
- Physics: Arguably the most important part of the game. The physics are great. The bikes feel heavy and you have to think like a rider does in real life to get through challenging tracks. You can't be thinking about the corner you are in but the next one and setting yourself up for the one after that. I would say the physics are slightly more challenging than ride 5 but in a very good way. Trail braking is harder but very rewarding and the bike gives good feedback to allow you to gauge this. The controller support is good and I have been getting really good feeling through the vibration in the controller.
Tyre wear is much more prevalent in this game than ride 5. You can feel the fall off of the tyre through the grip level and also how fast you are going.
- The visuals: This game is a big upgrade over Ride 5 in multiple areas. The tracks and their surroundings are much more detailed. The tyre wear is well modelled and comes up nice after a race and looks realistic. A lot of the bikes look much better than Ride 5 they have had details refined and specifcally carbon fibre looks much better in this game.
- Audio: Overall the audio is brilliant. The bikes sound like their real life counterparts. Diving deeper into this when you are in a race the noise is very well handled. If someone is bearing down on you you can hear their bike getting closer so you ride harder potentially leading to mistakes. Its a great detail which adds a level of pressure to the game. Another bonus is this game is not playing any music at you during events. You are left to listen to the noise of the bikes which is how it should be. This is a small detail but I felt it was worth mentioning.
- Content: The content in this game is pretty good. What you get for the base game price is really good. All the bikes and DLC bikes (as far as I can tell) from Ride 5 are here available without paying for the deluxe edition. Plus some new ones for the new release. Some of these are obviously similar models, textures and Liveries but I don't feel this is the end of the world. They have been brought up to date.
The inclusion of real life teams and riders I thought would be a gimmick but it is actually really well done here. You will race them all the time which adds a nice realistic touch. Plus these riders have their own career sections shall we say where if you manage to "beat" them it grants you their bike they have been riding and also replicas of their gear. A brilliant addition to the game and add's an extra motive.
The career is your basic progression system with credits and levels but it is very rewarding and how I wish more racing games did it. It gives you enough credits (without the multiplier) to be more than happy and buy whatever bike you want. There isn't any ludicrous pricing. Some bikes are more expensive but you are credits at a good rate. Certain bikes are locked behind the career which I like as these are highly exclusive and sought after bikes so it makes sense.
The second hand market aspect of the game I have not interacted enough to really comment on yet. It makes sense not all bikes being available to buy right away but I feel only 5 bikes is not enough for every 8 days. If it refreshed every 1 or 2 days I might feel a bit better about this. Overall though I feel it is a good edition. I makes owning the second hand bikes more of a task as it would be in real life so they can't just be brought from a dealer. Don't know if it will be tedious overtime though.
The Bad:
Performance: I have a relatively high end PC and I can run the game comfortably on Ultra. Some maps create some issues for me. This isn't a 30fps mess that we see some triple A games being these days but it needs work. No DLSS will mean that some people will struggle to run the game.
Bugs: As ever with any game there are bugs. The only one I have encountered was not allowing me to launch any events in the career mode but a quick restart fixed this. This is the only bug I have encountered so I would say that is decent.
Racing Line: The racing line guidance varies by map. Most of the closed circuit races the racing line is a brilliant guide to get started but that's it. But having tried some of the road racing tracks it shows it's issues. This definitely needs improving sometimes it pretends the corners do not exist and doesn't prompt you to brake at all. Other times it will instruct you to brake in a different postcode to the corner so you enter much to slow. Basically the racing line is not to be relied on. Not that it was designed for this but it needs work to make it a proper tool for new players on some tracks.
Summary:
Just a bit of advice to any new players. The game is hard and that's the end of it. You need to learn how to think like a rider and plan ahead. If I was coming into this new disable the assists. Strip them back and learn from the ground up. The game is a much better experience without the assists especially when it comes to gearing as the computer wont always keep you in the right rev range on every bike.
Overall the game is great and I am having a ton of fun. If you are a fan of Motorbikes then this is a really good game to get. Loads of content here to enjoy and a really good entry into the series in my opinion.
Fix the AI bikes this is insane, Im on the same exact CBR 600 race edition as the others and the one next to me just takes off in the straight like Im sitting still and every other bike behind me fly's by as Im pinning the throttle topping 140 while their going well over 160 there's nothing i can, do no settings i can change nothing, The AI bikes are so much more powerful then mine and it makes the game not fun at all to play.
First off Ride 6s physics are much better than Ride 5. If you play purely for the racing aspect then this is a step up from Ride 5 in terms of visuals and handling.
The downside to this game is they have essentially stripped a lot away and in return added a forza festival like event when in reality under the hood its just the old Ride menus split up so u have to scroll through them. The game still hasnt added a free ride mode or any innovation to try and bring new things to the motorcycle racing world. Ride 6 offers nothing new over previous generation games besides the off-road riding. If this is your first Ride title then its not a bad buy. Returning players will most likely be disappointed.
Not substantial enough to warrant the steep price. Feels more like an evolution of RIDE 5 rather than a revolution and has unfortunately gone the Forza/Crew route with the obnoxious "festival" BS.
The game is fun, with handling that's improved compared to Ride 5, and the added mechanics are enjoyable as well. However, the game lacks significant quality assurance. There are many bugs—some minor, some potentially game-breaking—such as:
-Career races can start without a countdown.
-Frequent loading errors.
-Motorcycle models can glitch.
-Motorcycle stands can rotate without the motorcycle rotating.
-AI is sometimes completely broken, especially in 1000cc race bike career mode, where opponents reach impossible top speeds and acceleration.
-Redline on rev counter is completely wrong for some motorcycles
-Semi-automatic transmission will change gears too soon in some cases (mainly in the case of enduro races)
-Penalty detection in time trials is far worse than in Ride 5: you can barely touch a sidewalk on some maps and your lap time will be invalidated, but on other maps you can drive straight through dirt patches with no penalty.
Additionally, the UI is a huge downgrade from the previous entry, both artistically and in terms of user-friendliness.
I rarely write game reviews and i am dyslektic so sorry for the bad gammer/wording you are about to read.
The game looks amazing. it is a major step up from Ride 5. The feel of the motorcycles themself a signifcantly better then both Ride 5 and 4 Atlest in the "Pro" mode (there is still some work to be done to be on point but in a big step in the right direction). Personally i would say Ride 6 is better then ride 5 in everyway but there still are some things to iron out. Overall i would recommend getting the game on a sale for the time being. otherwise a solid 8.42/10
Pros / Better graphics. runs alot smoother then ride 5. better handling the bikes feel like they got some weight to them (most of the time). It is clear they have listenend to feedback from the previous installment of the series. (Bonus points They got my Exact Ruroc helmet)
Cons / the game is still very much like ride 5 just more polished. there has been a few times now where in multiplayer with dynamic collisions on. we have ghosted thru eachother then half a second later the game decided we should no longer be ghosted which leads to the bikes going into orbit. There is still no text chat now my guess is thats to help combat toxic players but then again there is a voice chat... No Triumph Rocket 3R/GT.
I can not wholeheartedly recommend this game for 60 bucks.
For the amount of innovation going on in the games industry it is disappointing to see that there are no new ideas in this game.
It is just a worse Ride 5 that is coated with a poor version of Forza Horizon's festival aesthetic.
The game feels so conservative it borders on laziness, and the worst part is that it comes packaged with monetization that clearly says they want to sell it to you piece by piece. There’s an official DLC plan with two Season Passes and staggered content stretching all the way to 2027, and right from launch they’re even selling a Credits Multiplier that lets you earn credits faster, but it isn’t included in any Season Pass.
That’s basically creating friction on purpose and then charging you to remove it.
And sure, on paper they can push the idea that there’s plenty of content. People talk about more than 340 bikes and a big track list. But the issue isn’t the numbers, it’s how everything is packaged and how it feels to play. The game is solid, but overly safe. The festival angle mostly changes the aesthetics and little else, and the career mode can turn into a grind. The most interesting stuff is pushed toward the end, and certain tracks are spread out in a stingy way in the early stages.
So yes, there’s content, but the progression doesn’t put it where it matters.
Then there’s the menu and UI, which is crucial in a game like this because you want to quickly pick bikes, test setups, and jump between tracks. Instead, the flashy festival presentation with loud DJ vibes gets old fast if you want something more sober, and the UX decisions are genuinely annoying. Even simple actions like confirming parts take more button presses than they should, so you end up spending too much time fighting menus instead of enjoying the garage.
Upgrades and the sense of progression don’t help either. The game leans hard on stats and parts, but the feeling that the bike actually rides differently after upgrades is underwhelming for something that should be the core of the experience. As for riding, yes, there’s an Arcade and Pro split, but even there it feels like more of the same. It’s too familiar, like you’re basically playing Ride 5 again.
On top of that, there are odd behaviors under heavy braking, where downshifting can feel messy and you don’t fully feel in control, and the AI swings between overly aggressive and unfair to outright chaotic in contact situations.
Sound design is another area where the lack of care shows. Audio is inconsistent, engines often lack character, and some specific models sound straight-up disappointing. In a motorcycle game, if the sound doesn’t sell it, you’re missing a huge part of the fantasy.
Even the promised variety has a catch. Off-road is new, but it feels like a missed opportunity. The tracks are too flat, there’s little real challenge for what’s supposed to be rally-raid and enduro, the penalties for cutting can feel weird, and bikes don’t feel as distinct on dirt as they should. It’s there so they can say there’s something new, but it doesn’t land as its own mode with a clear identity.
Technically, it’s hard not to mention the issues. There are lots of visual inconsistencies, uneven bike audio, random loading hiccups, and on PC there are already reports of crashes, long loading screens, and lag. It’s not unplayable for everyone, but at full price this shouldn’t even be a conversation.
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El juego se siente continuista hasta dar pereza, y lo peor es que esa sensación viene acompañada de una monetización que huele a te lo vendo a trozos. Hay un plan oficial de DLC con dos Season Pass y contenido escalonado hasta 2027, y ya de salida te meten un Credits Multiplier para ganar créditos más rápido, que encima no está incluido en ningún Season Pass.
Eso, tal cual, es diseñar fricción para luego cobrarte por quitártela.
Y ojo, en números pueden venderte la idea de que hay contenido. Se habla de más de 340 motos y una lista grande de circuitos.
El problema no es el contador, es cómo está empaquetado y cómo se siente. La entrega es sólida, pero muy conservadora. El enfoque Ride Fest cambia la estética y poco más, y encima el modo carrera puede volverse un grind, con lo más interesante tirando hacia el final y una distribución bastante tacaña de ciertos circuitos en las primeras fases.
O sea, sí, hay cosas, pero la progresión no te las pone donde importa.
Luego está el menú, que en un juego así es clave porque vienes a seleccionar rápido, probar motos y probar circuitos. Aquí, entre el envoltorio festivalero con menús chillones y el rollo DJ, que puede cansarte si buscas algo más sobrio, y decisiones de UX absurdas, como necesitar más pulsaciones de las necesarias incluso para confirmar piezas, al final te pasas más tiempo peleándote con pantallas que disfrutando del garaje.
Las mejoras de la moto y la sensación de progresión tampoco ayudan. El juego insiste en estadísticas y piezas, pero la percepción de ahora la moto va diferente se queda corta para lo que debería ser el núcleo del producto. Y si te metes en conducción, sí, existe el modo Arcade y el modo Pro, pero justo ahí se siente demasiado más de lo mismo, demasiado familiar, como si fuese un Ride 5.
Y encima hay que sumar comportamientos raros en frenadas fuertes, con sensación de falta de control al reducir, y una IA que puede ser agresiva hasta lo injusto o directamente caótica en contactos.
El sonido es otro punto donde se ve la falta de cariño. Hay sonidos inconsistentes y el motor no tiene carácter en general, y además hay modelos concretos con un sonido directamente decepcionante. En un juego de motos, si el sonido no te convence, es como fallar en la mitad de la fantasía.
Y lo de meter variedad también tiene trampa. El off-road es nuevo, pero es una oportunidad perdida. Pistas demasiado planas, poca dificultad real para lo que se supone que son rally raid y enduro, penalizaciones raras por cortar, y motos que no se sienten tan distintas como deberían en tierra. Lo meten para poder decir que hay algo nuevo, pero no termina de cuajar como disciplina con identidad propia.
En lo técnico también hay que decirlo. Hay muchas inconsistencias visuales, sonido irregular entre motos e incluso cargas aleatorias, y en PC ya se ven problemas como cuelgues, pantallas de carga y lag. No es injugable para todo el mundo, pero a precio completo, esto no debería ni existir como conversación.
Bike physics are what stand out and is a big improvement on the series.
Throttle control actually makes a difference, controlling slides in and out of turns is easier and fun.
Lean angle feels better and faster,
onboard is amazing fun and somehow easier to hit the apex's where you look.
Been Playing pro mode without assist's accept TC AW ABS etc
Ai seems pretty good so far when close racing.
plenty of choice in UI and like the new layout and game options.
Bikes sound and look great, game runs super smooth too.
Played 5.6 hrs straight it's been that fun to play.
This game is unfinished and should have never fully released now. I shouldn't be getting "fatal errors" when I'm in the bike customization screen. Don't buy for at least a few months, or until they fix it.
Physics on the game are good the sounds of the bikes are trash if not the same as ride 5. The zx-4rr is meant to be an inline 4 bike but it sounds exactly like the mt07 and r7 in the game which is a parallel twin. The mt07 is a 2024 model but the dash is the 2021 model dash. The bikes sounds could defintely be worked on. Other than that the games physics and gameplay is great
So we pay a bomb for the Ultimate edition and you leave the credit multiplier as a seperate DLC?! Are you for real? Milestone Money grabbers! This is a Copy&Paste of Ride 5! The game is worth it in a 50-60% sale. Not full price for sure!
Absolute horror of a game, barely any new content, everything is a mess, graphics upclose got even worse but lightning, performance is horrid, 70 bucks for a "AAA" game is an absolute robbery at gunpoint. No way im playing this, refunding it.
!Updates in comments
New UI so far feels less intuitive than Ride 5, also please add Playstation style controller mapping option, right now instructions are for XBOX style controller.
- Race hierrarchy selector using analog sticks is horrendous in terms of UX
- Resolution controls via graphics settings are unconventional and confusing. It defaults and locks to my default screen resolution, then uses scaling slider that is for some reason inverted(going right, reduces, value, going left increases value)
- No clear way to switch from arcade to pro mode, I'm stuck in arcade now after putting hundreds of hours into Ride 5 manual riding.
- Festival environment for home screen is annoying and is not convenient to navigate, I have no clue where is what, I don't want to be in a festival, I don't like festivals.
- Frame rate is suboptimal, running RTX5080, I get ~60 fps on Ultra, with "low resolution scaling" via native 6K display resolution, just let me drop native resolution to whatever I want instead of locking it.
- Sometimes frame rate randomly decides to hover at 10-15, and recovers to 60 after game restart.
Please address these issues, or this game is going to be a flop by the end of the month.
Some graphics improvements are good and appreciated from previous game, folliage looks way better.
First impression of the game, physics are miles better than Ride 5 and 4, the whole RideFest idea might be refreshing for new players, menu feels fine for now (although that can change in later review), Baggers bikes and off-road enviorments really made an impact on the physics change, making the players have to finess more on the controls, braking earier due to bikes weight and inertia, the snappiness of the bikes are just due to us players being used to urge on power early in older games and also power-to-weight ratio might be more promenent in this title, being smooth on this game is absolutely key and engine braking and using the revs to brake is absolutely OP for late brakers, i already switched to Pro physics, but Arcade doesnt feel all that different.
So, this is still an early review, but this game is absolutely amazing for me.
I figured out how to change the physics to pro, so I'm editing my review. With that said, I still do not recommend Ride 6.
In my opinion, the game is better than previous games. For me, the biggest improvement is trail braking and being punished for not utilising the rear brake properly. Opposed to Ride 5 and 4 where I could just grab a fist full of front into every corner and be completely fine. I think the RideFest theme and festival setting for the menu, although a little lame and corny, is more engaging and interesting than previous menus. But it does feel like a rip off of The Crew Motorfest, which feels like a rip off of Forza Horizon.
The game does get a brownie point for having Guy Martin in it the fkn legend!
My biggest issue, as it has been for most of the previous titles, is that this game in particular highlights and makes it glaringly obvious how lazy Milestone is as a developer. I'm a Triumph guy, so this is what I've noticed in particular, but why for the last three games can you not just put the front guard of the Street Triple RS in the right spot, it sits too far back and is touching the wheel. Also, still no Ohlins branding on the rear shock and the game still only features the launch liveries. No 2022 colours, and still no updated bike that launched in 2023...
On the topic of Ohlins, so many bikes feature them in these games and they look great, nice big gold forks. So why on earth do the forks on the Speed Triple 1200 look so disgusting? They're closer to a dull bronze than Ohlins Gold.
I also cannot fathom why they have removed the 2020-24 Panigale V2 without at least putting the new 850 V2 in it's place. You've put the new V4 in, why no V2? Also give me back my white a red 2020 V2, I'd like to ride my irl bike in game please and thank you.
So yeah, ultimately I think the game is good, but they can't keep getting away with launching games where the bikes and gear are 2-4 years out of date.
P.s. I swear, if the 2020 V2 comes back, or the updated Street Triple that launched 3 YEARS AGO!! comes in a purchasable dlc, I'm suing Milestone for emotional abuse and damages.
Дополнительная информация
| Разработчик | Milestone S.r.l. |
| Платформы | Windows |
| Ограничение возраста | Нет |
| Дата релиза | 06.03.2026 |
| Отзывы пользователей | 60% положительных (123) |
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